As the subject line says...awhile back I posted a thread http://apolyton.net/forums/showthrea...gned+SE+choice about the "black sheep" SE choices, Police State, Fundy, Power, and (to an extent) Green, and why they were criminally neglected. Without rehashing that analysis too much I'll cut straight to my hypothetical question of what would you alter, or have done already, so the SE choices?
Since the efficiency hit seems so brutal to Police State I've been toying with -1 Efficiency -1 Economy to it instead, trying to make it a little more feasible to run other than early game. (and I added Impunity: Police State to Yang's rules file to spare him from having an utterly abnegated economy, of course).
Demo seems almost too easy to run most of the time considering its perks. I've been toying with adding -1 police to it, which may not matter to most factions, but to the Data Angels & Gaians, which takes away their ability to quell two drones with a garrison, it might.
Still thinking about Power. Maybe -1 Industry -1 Research, to represent a budget shift to a military-industrial complex and less resources to legit labs?
The problem with tinkering is one doesn't want to go overboard, or at least I don't, and one wants to make sure all the SOCIETY effects get a fair shake, juggling-wise.
Any input?
Since the efficiency hit seems so brutal to Police State I've been toying with -1 Efficiency -1 Economy to it instead, trying to make it a little more feasible to run other than early game. (and I added Impunity: Police State to Yang's rules file to spare him from having an utterly abnegated economy, of course).
Demo seems almost too easy to run most of the time considering its perks. I've been toying with adding -1 police to it, which may not matter to most factions, but to the Data Angels & Gaians, which takes away their ability to quell two drones with a garrison, it might.
Still thinking about Power. Maybe -1 Industry -1 Research, to represent a budget shift to a military-industrial complex and less resources to legit labs?
The problem with tinkering is one doesn't want to go overboard, or at least I don't, and one wants to make sure all the SOCIETY effects get a fair shake, juggling-wise.
Any input?
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