Originally posted by Hydro
In MP games I build artillery primarily for defense. They?re cheap, and they are key to defend against sea attacks or random spoor launchers. Nothing is worse than having a single artillery whack your defensive probes and then have the base probed out from under you. One or two enemy artillery barrages do a real number on defenders, too.
Plus, any foil that wanders into range is in for a shock if my artillery are at a higher elevation. Then they?ll get pounded since, as I recall, land artillery gets a bonus against sea (artillery) weapons. Probe foils are, of course, dead meat and will be very little threat to my probe defenders after they are pounded?
Hydro
In MP games I build artillery primarily for defense. They?re cheap, and they are key to defend against sea attacks or random spoor launchers. Nothing is worse than having a single artillery whack your defensive probes and then have the base probed out from under you. One or two enemy artillery barrages do a real number on defenders, too.
Plus, any foil that wanders into range is in for a shock if my artillery are at a higher elevation. Then they?ll get pounded since, as I recall, land artillery gets a bonus against sea (artillery) weapons. Probe foils are, of course, dead meat and will be very little threat to my probe defenders after they are pounded?
Hydro
In MP the rules change somewhat.
No matter what, elevation deltas have an effect on the artillery effects. Plus artillery can do some nasty things to probes, as well as the native life forms.
Occasionally, I may keep an artillery unit in a defensive stronghold to prevent damage to my other units (especially if some are high (#, 1, stike units). the artilllery takes the beating while the others are protected so they can later launch and destroy the annoying offensive enemy artillery.
Mead
PS
I have noticed that Miriam tends to place an exceesive fondness (faith?) in missle infantry artillery (6,1,1).
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