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  • #16
    Originally posted by BlackCat
    Just one thing - be sure to destroy any bunkers when these massive pops start.

    If a pop happens on a tile with bunker, you can neither capture nor destroy the whole stack but has to deal with them one by one.
    Good tip but since I have not built a bunker in about the last 4 years of playing, its not an issue I personally would have to deal with
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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    • #17
      Neither have I intentionally (actually first noticed the thingy when I faced this stackkill problem), but I tend to become lazy in late game and set several formers on autopilot.

      Besides, the AI also build them and it's not uncommon to have some conquered areas at the time of pops .
      With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

      Steven Weinberg

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      • #18
        Originally posted by BlackCat
        Neither have I intentionally (actually first noticed the thingy when I faced this stackkill problem), but I tend to become lazy in late game and set several formers on autopilot.

        Besides, the AI also build them and it's not uncommon to have some conquered areas at the time of pops .
        Interesting since I almost never have conquered areas popping. Between poor AI terraforming and drone control, my recently acquired bases tend to have a LOT of specialists and lower mineral production.

        But then again I often focus 8-10 pops at a specialized base that has 8-10 formers and a bunch of empath iunits. Once the clean mineral limit goes up by that much, I then find just building treefarms and HFs in the normal course raises it enough more that I only get pops at the very best bases
        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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        • #19


          Yeah, but you forget that it's only a couple of years since I found this nifty little oasis, and before that I didn't know anything about clean mins. The 2-3 years before that, I had to handle these pops the hard way

          With cloning vats and sky hydros ad libitum, then min output rises quickly at a conquered base.

          Add to that that I prefer a bit large map (256x320 - 70-90% water) then closer enemy colonies usually are well integrated before the last resistance is crushed.
          With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

          Steven Weinberg

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          • #20
            How exactly are you getting 50 mindworms a turn, that would be my question? Also, even if you can disable the worms, you'll still have to cope with massive sea level raises due to global warming.

            Have you learned how to manipulate your clean mineral rating? Have you been using lots of planetbusters or nerve gas units without lifting the UN Charter first? Because those will both cause your clean mineral limit to drop.

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            • #21
              Does he mean whatever it is that happens when you should be going for transcendence? Don't the mindworms go crazy at the end?

              I don't know, I've never actually played a game that far.
              (\__/) Save a bunny, eat more Smurf!
              (='.'=) Sponsored by the National Smurfmeat Council
              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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              • #22
                a lot of fungus pops up after building voice of planet, but they don't contain mindworms.

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                • #23
                  Some of them do, and those worms cannot be captured.

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                  • #24
                    Originally posted by Dis
                    a lot of fungus pops up after building voice of planet, but they don't contain mindworms.
                    Not really a big issue since it takes 1 turn to build the Ascent
                    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                    • #25
                      I am not sure why so many would pop, but they would appear over a series of 3 or 4 squares, and combine to form a massive blob. I was not manip'ing clean limits at the time, and I believe my se had been switched from free market and other negaitve planet se to be more moral/support to assist in the problem.

                      It has been fixed now, after changing away from free market, and raised my planet rating, the mind worms went away. Also, my eco was around 90... I didn't check it after the se change, so not sure if a negative planet rating increases eco damage?

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                      • #26
                        I believe it does.

                        I thought you could raise the clean limit or something in the rules.? maybe not.

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                        • #27
                          The way eco-damage works is quite simple. Each faction has a fixed number of clean minerals they may produce, the actual figure depending on game diffculty. Any minerals over that amount will produce eco-damage. Base facilities and your planet rating will affect the amount of eco-damage produced per mineral over the clean mineral limit.

                          There are ways to increase your clean mineral cap, though the methods used were discovered through trial and error, rather than being documented in the rules.

                          First of all, your clean mineral limit cannot be increased until one of your bases produces a fungal pop. At that point, and with every subsequent pop, your clean mineral limit will be increased by one. In addition, once you've had a fungal pop, every one of the following facilities, when built in any of your bases, will also increment your limit:

                          Tree Farm
                          Hybrid Forest
                          Centauri Preserve
                          Temple of Planet

                          The most efficient, if risky, method of ratcheting up your clean minerals is to have one, and only one base, producing reasonably high eco-damage, something in the neighborhood of 50. Then simply staunchly garrison that base with a large amount of empath and artillery units, to mop up the resulting native units. For the price of a few garissons and some mild terraforming (put trance and resonance armor on the local formers), you'll get a large influx of cash in the form of planetpearls, and take care of pollution in your other bases as well.

                          It's important, however, to limit such an operation to a single base, both because you want to limit the area you need to defend, and because more widespread eco-damage can trigger global warming, which you REALLY don't want to cope with.

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                          • #28
                            Originally posted by CEO Aaron
                            The way eco-damage works is quite simple. Each faction has a fixed number of clean minerals they may produce, the actual figure depending on game diffculty. Any minerals over that amount will produce eco-damage. Base facilities and your planet rating will affect the amount of eco-damage produced per mineral over the clean mineral limit.

                            There are ways to increase your clean mineral cap, though the methods used were discovered through trial and error, rather than being documented in the rules.

                            First of all, your clean mineral limit cannot be increased until one of your bases produces a fungal pop. At that point, and with every subsequent pop, your clean mineral limit will be increased by one. In addition, once you've had a fungal pop, every one of the following facilities, when built in any of your bases, will also increment your limit:

                            Tree Farm
                            Hybrid Forest
                            Centauri Preserve
                            Temple of Planet

                            The most efficient, if risky, method of ratcheting up your clean minerals is to have one, and only one base, producing reasonably high eco-damage, something in the neighborhood of 50. Then simply staunchly garrison that base with a large amount of empath and artillery units, to mop up the resulting native units. For the price of a few garissons and some mild terraforming (put trance and resonance armor on the local formers), you'll get a large influx of cash in the form of planetpearls, and take care of pollution in your other bases as well.

                            It's important, however, to limit such an operation to a single base, both because you want to limit the area you need to defend, and because more widespread eco-damage can trigger global warming, which you REALLY don't want to cope with.
                            What ceo aaron said

                            In addition . .. its not the number of those buildings that you HAVE that uncreases your limit but the number that you build. So if you complete a centauri preserve, disband it for cash and then build another in the same base, that would raise your clean mineral limit by two. Often this tactic can be very helpful just before building lots of those mineral multiplying facilities. If you can dedicate 10 bases to building these facilities for 2-5 turns, your ecodamage pop problem will disappear.


                            Frankly, the only time I have seen worm carnage was in a game where people were gassing the heck out of each other with the charter still in place . The atrocities dropped clean mineral limits down a tonne and there were worms and fungal pops EVERYWHERE
                            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                            • #29
                              Is it possible to increase clean limits by modifying one of the text files?

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                              • #30
                                It could be a new building feature- fungus parking bays for disabled mindworms, and fungal landing pads for locusts of chiron, with fungal ramps for onshore landing by isles of the deep....



                                Vive la liberte. Noor Inayat Khan, Dachau.

                                ...patriotism is not enough. I must have no hatred or bitterness towards anyone. Edith Cavell, 1915

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