Or, Not More Pink!
As Sister Miriam tended to our wounded after crash landing in a damaged Unity lander, the powermongers from Earth built their empires as they had dreamed, according to their own, true ideals. After a generation, they stumbled across the ancient builders of Chiron - the Progenitors. Zakharov, Morgan, and Yang met in secret to plan a swift, devastating attack on all the Progenitor encampments Planet-wide, before they could fully recover. Select specimens were preserved for experimentation. In particular, Progenitor and native genetic material were discovered to be fundamentally compatible. They bred abominations so that they might control the native life that so plagued them - and that was their ruin.
In the years since, the abominations have themselves become ambitious, and some survivors have sunken to worshiping Chiron itself, begging for salvation. Now is the time for us to bring the Word of the Lord to these downtrodden, defeated people, and undo the evils their masters wrought!
The rules:
This is a SMAX scenario. I might eventually convert it to SMAC, but not yet.
Custom factions are included with this scenario. For best results, put the .flc and .pcx files in your main Alpha Centauri directory, and don't look at the .txt files.
Certain basic units are defined for the benefit of the AIs, and are not for human use. These are: AI formers, AI sea formers, and the 2-move spore launcher. If you can mind control some, you may use them, but you may not ever build them.
No cheats/exploits/bugs that are disallowed in PBEMs.
If another faction owns the Voice of Planet, you may not build the Ascent to
Transcendence, until you rectify this (by infantry, planet buster, or whatever).
Two subtly different scenarios are included in the .zip file. Pick whichever seems appropriate.
I may yet tweak this scenario, based on feedback.
Some changes:
Specialists changed slightly.
Tech tree rearranged slightly.
SE settings changed somewhat.
High-powered weapons increased in cost.
Pulse armor removed because it's stupid and the AIs misuse it.
Copters substantially slowed.
Ships slightly sped up.
Certain special abilities are allowed on more units.
Dissociative Wave costs 50% more. Blink Displacer costs 4 times as much.
Lowered maintenance for Subsea Trunkline, Holo Theater, and Paradise Garden.
Increased maintenance for Hab Complex, Hab Dome, and Children's Creche.
Satellite, Children's Creche, and Ascent to Transcendence build costs increased.
Children's Creche is moved far back in the tech tree.
Mining platforms give +2 minerals before Adv Ecological Engineering, and +3 after.
Mines do not lower nutrient production.
Planet rating is more important in psi combat.
Psi attack and psi defense modules available much sooner.
Trance and Empath have less effect on psi combat.
Dream Twister
As Sister Miriam tended to our wounded after crash landing in a damaged Unity lander, the powermongers from Earth built their empires as they had dreamed, according to their own, true ideals. After a generation, they stumbled across the ancient builders of Chiron - the Progenitors. Zakharov, Morgan, and Yang met in secret to plan a swift, devastating attack on all the Progenitor encampments Planet-wide, before they could fully recover. Select specimens were preserved for experimentation. In particular, Progenitor and native genetic material were discovered to be fundamentally compatible. They bred abominations so that they might control the native life that so plagued them - and that was their ruin.
In the years since, the abominations have themselves become ambitious, and some survivors have sunken to worshiping Chiron itself, begging for salvation. Now is the time for us to bring the Word of the Lord to these downtrodden, defeated people, and undo the evils their masters wrought!
The rules:
This is a SMAX scenario. I might eventually convert it to SMAC, but not yet.
Custom factions are included with this scenario. For best results, put the .flc and .pcx files in your main Alpha Centauri directory, and don't look at the .txt files.
Certain basic units are defined for the benefit of the AIs, and are not for human use. These are: AI formers, AI sea formers, and the 2-move spore launcher. If you can mind control some, you may use them, but you may not ever build them.
No cheats/exploits/bugs that are disallowed in PBEMs.
If another faction owns the Voice of Planet, you may not build the Ascent to
Transcendence, until you rectify this (by infantry, planet buster, or whatever).
Two subtly different scenarios are included in the .zip file. Pick whichever seems appropriate.
I may yet tweak this scenario, based on feedback.
Some changes:
Specialists changed slightly.
Tech tree rearranged slightly.
SE settings changed somewhat.
High-powered weapons increased in cost.
Pulse armor removed because it's stupid and the AIs misuse it.
Copters substantially slowed.
Ships slightly sped up.
Certain special abilities are allowed on more units.
Dissociative Wave costs 50% more. Blink Displacer costs 4 times as much.
Lowered maintenance for Subsea Trunkline, Holo Theater, and Paradise Garden.
Increased maintenance for Hab Complex, Hab Dome, and Children's Creche.
Satellite, Children's Creche, and Ascent to Transcendence build costs increased.
Children's Creche is moved far back in the tech tree.
Mining platforms give +2 minerals before Adv Ecological Engineering, and +3 after.
Mines do not lower nutrient production.
Planet rating is more important in psi combat.
Psi attack and psi defense modules available much sooner.
Trance and Empath have less effect on psi combat.
Dream Twister
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