Is condensor-condensor-borehole really the best approach for specialist bases? After all, 56 terraform turns is a lot to finish one base. Let's look at what we get for that time:
w/o recyling tanks: 10 nuts, 7 mins, 7 energy
with recyling tanks: 11 nuts, 8 mins, 8 energy
The first problem that we see with this approach, is the odd number of nuts with RT. If you don't plan on building them in all your bases, this is not such a big deal. But what if we used condensor-farm-borehole instead?
w/o recyling tanks: 9 nuts, 7 mins, 7 energy
with recyling tanks: 10 nuts, 8 mins, 8 energy
You can still popboom to size 5, and you've paid ~50 ec for 12 terraform turns, even without the extra min and enery, that's a decent deal.
What about boreholes? Sure, everyone loves boreholes, but 24 terraform turns is a long time to spend making them, What if we just planted a forrest instead? Let's look at condensor -none(rainy rolling)-forrest strategy
w/o recyling tanks: 9nuts, 4mins, 2 energy
with recyling tanks: 10 nuts, 5 mins, 3 energy
So for 1 nut, 3 mins, and 5 energy per base less, you can save 36 terraforming turns! With the traditional set up, you have an extra specialist per base (2 worked squares vs. 1) However, any base with a rocky square is going to be working zero squares. Let's take a quick loiok at conensor-farm-mine serup
with recyling tanks: 10 nuts, 6 mins, 2 energy
The main drawback of the borholeless approach is you are earning less raw energy per base. However, you can get many more bases in pop boom position much faster. Also, it looks nicer.
One final not, I'm not saying never build boreholes, but I think they are a lower priority and should be started on after each base has its own consndsor (whcih might take a while if you are ICSing)
w/o recyling tanks: 10 nuts, 7 mins, 7 energy
with recyling tanks: 11 nuts, 8 mins, 8 energy
The first problem that we see with this approach, is the odd number of nuts with RT. If you don't plan on building them in all your bases, this is not such a big deal. But what if we used condensor-farm-borehole instead?
w/o recyling tanks: 9 nuts, 7 mins, 7 energy
with recyling tanks: 10 nuts, 8 mins, 8 energy
You can still popboom to size 5, and you've paid ~50 ec for 12 terraform turns, even without the extra min and enery, that's a decent deal.
What about boreholes? Sure, everyone loves boreholes, but 24 terraform turns is a long time to spend making them, What if we just planted a forrest instead? Let's look at condensor -none(rainy rolling)-forrest strategy
w/o recyling tanks: 9nuts, 4mins, 2 energy
with recyling tanks: 10 nuts, 5 mins, 3 energy
So for 1 nut, 3 mins, and 5 energy per base less, you can save 36 terraforming turns! With the traditional set up, you have an extra specialist per base (2 worked squares vs. 1) However, any base with a rocky square is going to be working zero squares. Let's take a quick loiok at conensor-farm-mine serup
with recyling tanks: 10 nuts, 6 mins, 2 energy
The main drawback of the borholeless approach is you are earning less raw energy per base. However, you can get many more bases in pop boom position much faster. Also, it looks nicer.
One final not, I'm not saying never build boreholes, but I think they are a lower priority and should be started on after each base has its own consndsor (whcih might take a while if you are ICSing)
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