Heya folks, quick question about teching
I'v been reading what little SMAC forums I could find pretty much since I started laying a while ago. A few friends and I brought the game and played on LAN for awhile, but they moved onto Civ4 (which I detest, personally ).
Being that I'v only seen myself and the 2 other people play, I didn't really see much variation in how people choose their technology.
I understand that it depends entirely on the game being played, but certain techs always seemed to stand out to me as being important ones to aim for high up.
For example, i always aimed to have a core set of tech's no matter the map, since i deemed them useful. Tier 2 defence, rovers, probe teams, foils if i'm coastal, and formers for example. Moving up in the tree, I generally aim for the same things, lifting the pesky nutrient ban first, and hab complexes.
I guess the tech you choose depends on alot of factors, leader, map size, opponents and whatnot, I was just intested to hear other people's take on the subject I guess you've prolly discussed this to death already, so apologies if i'm just dragging up old topics
Kyttn
edit: forgot to mention why I bring this up. Started a pbem game today ( thanks Hobbes and co. ), and the guy playing before me had picked tech I wouldn't have, albeit very few turns have been played, and it got me kinda worried
K
I'v been reading what little SMAC forums I could find pretty much since I started laying a while ago. A few friends and I brought the game and played on LAN for awhile, but they moved onto Civ4 (which I detest, personally ).
Being that I'v only seen myself and the 2 other people play, I didn't really see much variation in how people choose their technology.
I understand that it depends entirely on the game being played, but certain techs always seemed to stand out to me as being important ones to aim for high up.
For example, i always aimed to have a core set of tech's no matter the map, since i deemed them useful. Tier 2 defence, rovers, probe teams, foils if i'm coastal, and formers for example. Moving up in the tree, I generally aim for the same things, lifting the pesky nutrient ban first, and hab complexes.
I guess the tech you choose depends on alot of factors, leader, map size, opponents and whatnot, I was just intested to hear other people's take on the subject I guess you've prolly discussed this to death already, so apologies if i'm just dragging up old topics
Kyttn
edit: forgot to mention why I bring this up. Started a pbem game today ( thanks Hobbes and co. ), and the guy playing before me had picked tech I wouldn't have, albeit very few turns have been played, and it got me kinda worried
K
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