I have read an oppinion, that minerals fuel early game while energy late game.
In the beginning you want minerals as you cannot afford high prices for hurrying units like colony pods or formers, when they are in the first production stage (right after 10 minerals limit).
In late game usually everything is hurried. You typically can get 10 minerals as carry over to get beyond x2 penalty. Units get upgraded from their basic design, that you get for few rows of minerals
That's how I see it.
In the beginning you want minerals as you cannot afford high prices for hurrying units like colony pods or formers, when they are in the first production stage (right after 10 minerals limit).
In late game usually everything is hurried. You typically can get 10 minerals as carry over to get beyond x2 penalty. Units get upgraded from their basic design, that you get for few rows of minerals
That's how I see it.
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