Hi All,
I know I've read about these somewhere but can someone either point me in the right direction, or let me know the answer to the following four questions.
1. Do Research points carry over from one item to another during a single turn?
For example, assume it's early in the game and I need 15 more for my next tech. If I'm due to earn 25 will the remaining 10 contribute towards my next tech? I assume yes but can someone please confirm.
2. I remember reading that SE settings of 30-10-60 are better than 40-0-60, even when you only have one base. Err... why? Is it to do with 3 energy being split 0.9-0.3-1.8 as opposed to 1.2-0.0-1.8, and if so why? Or does the 10% Physch have some positive Efficiency benefit I'm not aware of?
3. I noticed in one of the multiplayer logs in the forum someone was changing their SE ratings at the end of turns prior to receiving a new tech with statements along the lines of "to avoid wasting any research points". Am I missing some clever trick here?
4. Am I correct in thinking that the 1/3, 2/3 maintenance cost problem only existed in SMAX and this was fixed in the v2.0 patch? I ask because I was playing a game of SMAC on Transcend with Morgan, had +4 Efficiency, and put everything into labs for a short period. On the SE screen it said that I was earning -109 credits per turn. However, after about 10 turns my total reserve had only dropped by about 60. Hmmm. Any ideas? My first thought was that the maintenance problem existed in SMAC but this is probably not the case. I deleted the game so can't check, but does anyone have any thoughts on this? Again, am I missing something simple?
Thanks in advance for any advice you give me.
I know I've read about these somewhere but can someone either point me in the right direction, or let me know the answer to the following four questions.
1. Do Research points carry over from one item to another during a single turn?
For example, assume it's early in the game and I need 15 more for my next tech. If I'm due to earn 25 will the remaining 10 contribute towards my next tech? I assume yes but can someone please confirm.
2. I remember reading that SE settings of 30-10-60 are better than 40-0-60, even when you only have one base. Err... why? Is it to do with 3 energy being split 0.9-0.3-1.8 as opposed to 1.2-0.0-1.8, and if so why? Or does the 10% Physch have some positive Efficiency benefit I'm not aware of?
3. I noticed in one of the multiplayer logs in the forum someone was changing their SE ratings at the end of turns prior to receiving a new tech with statements along the lines of "to avoid wasting any research points". Am I missing some clever trick here?
4. Am I correct in thinking that the 1/3, 2/3 maintenance cost problem only existed in SMAX and this was fixed in the v2.0 patch? I ask because I was playing a game of SMAC on Transcend with Morgan, had +4 Efficiency, and put everything into labs for a short period. On the SE screen it said that I was earning -109 credits per turn. However, after about 10 turns my total reserve had only dropped by about 60. Hmmm. Any ideas? My first thought was that the maintenance problem existed in SMAC but this is probably not the case. I deleted the game so can't check, but does anyone have any thoughts on this? Again, am I missing something simple?
Thanks in advance for any advice you give me.
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