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Faction Personalities

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  • Faction Personalities

    EXPLORE: exploration, expansion, ecology, psi
    DISCOVER: high technology, prototypes, secret projects
    BUILD: formers and facilities
    CONQUER: strong military
    Especially aggressive
    Exceptionally peaceful
    Team up against human player
    Cooperate with human player
    Commit atrocities wantonly
    Obliterate captured bases
    Shamelessly betray human players
    I assume the first four are determined by the faction's
    AI growth, tech, wealth, and power flags, respectively. Also, "especially agressive" and "exceptionally peaceful" would be determied by the "ai-fight". But what makes Yang always have the last three checked?

    Does the "team up against human player" have to do with "intense rivalry", or is that triggered via powergraph?

  • #2
    First 6 properties are something you can change via faction's .txt files, last 5 are something which you can only change in scenario and which gets imprinted in scenario.

    If there's some preset stance already, please note that SMACX has some kind of 'default' scenario imprinted, which it uses as a template for your scenarios.
    Note also that you can overwrite some parts of that 'default' scenario by fiddling with scenario editor..
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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