Looking at the custom rules part of the game I see "Tech Stagnation" which I assume slows the rate that research new techs, but I don't understand why they'd put this in. It doesn't make any sense. Could someone tell me why?
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What does tech stagnation stand for???
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It also makes the technologies you discover useful for longer. You can acually field units that won't be obsolete in 4 turns. Use the Tech Stagnation when playing as Sister Miriam no longer hurts you.Don't rule me out when I'm losing. Save your celebration until after I'm gone.
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I really like it, as it:
i) Allows for some really long AI-AI wars, as neither has an advantage.
ii) Stops me from being able to just fob off the AI long enough to out-tech and kill them
iii) Lets me play around with late-game tech for a bit longer.
Some games, I'll set tech development to around 5% of normal, and settle back for the long haul...
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ITs a very good idea even for newer and less experienced players, makes the game more interesting by expanding the different periods of tactical pahses (ie air power era, post Hunter Seeker era etc.)
Its multiplies the strategic and tactical fun in the game, as well as making it much longer and thus rewarding.
I dont recomend it for Multiplayer necessarily though, if only for the fact that you want games to be shorter in most MP situations
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I always use tech stagnation. AI are more fun that way.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Originally posted by xalien
Hah, I think even tech stagnation is too fast, therefore additionally I modify tech rate to 70-80%. It also makes probe actions a lot more vital in securing SP's - you just won't reach the tech on your own before AI will buid it.
IMO, the whole game should be played in "Quarters" (the way corporations work with time) and the research should be held still (basically making the game 4 times as long)
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