Firaxis would have to release the Code to the game in order for us to be able to do such a thing.
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Max number of bases (and units)?
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I too play almost solely of 256x256 maps and there does appear to be a unit count problem going on somewhere. The game im playing right now I have approx 50 cites and I dont seem to be able to produce any more. Well I can but the only way i can get a 'new' unit is to destroy a current one.
Heres more of less current #;s
Spartans ~100 cites total unit count 951
600 ground units including (107 24-12-2-4 assault)
150 mind worms
~100 assault choppers
Various sundry naval and support units
Me...
I have...251(total)
(133) ground ,42 offensive combat ground units
few dozen aircraft
small navy etc...
Now problem is-aside from the fact of being , just slightly outnumbered on the ground air water and ummm space. There is also the logistal problem of actually getting my massive army to where they can do some good.-Even the AI poorly as it fights would defeat me no matter what tactics I employ. Unfortuanately this bug seems to be a hit or miss affair, some maps I can build freely, other times like now....its a bit of a game stopper. Any way to get around this 255 unit limit or is it start a new game...
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Are you restricting yourself ? I can't see any choppers mentioned. A couple of dozens of them and a couple of drop speeders is plenty to take anything out.
Edit : Argh, just noticed that spartans has *4 - how the heck has you allowed them to get that high in the tech ?With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
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235 ehe thats a fair bit, never been that high myself but Santiago with 100 bases is pulling in 15k energy per turn so im sure money was no object. I love AC, takes 150 years to beat your oponents down and after thats done, your left with dozens of new cities, a wreck of a countyside and ruined 1/2 trashed cities short of resources and in constant revolt. 150 to repair all the damage . . The way the pc 'plays cracks me up at time, The Hive capital for example had nearly 100-units in it alone. Took 4 years to break it due to general troop shortage. of course they just sit in there and let you beat them down and never counter-attack effectively. But *anyhow* I say, its when run into this 255 hard unit limit that really.....bugs me. Thats what I need to somehow break. or at least know when it going to occur. As it stands, impossible to say which game I start when it will turn up.
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Trav, post a save. See if someone else running it has the same prob creating new units.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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I have a SMAC SP game, which I've already achieve the conquest victory condition. I have a city which is almost exclusively on jungle and I've been putting Condensors/Farms/Enrichers on every square (leveling any rocky squares). The city also has an aerospace complex and has been constructing hydroponics farms to match the population.
The city is at 70 and still growing. Maybe there are some threads on OCC in which population numbers are discussed.
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wha!?!?! 70!?!?!
tahts crazy. a number like 99 wouldn't surprise me(may have tried in scenario editor, don't remeber), otherwise I guess you could let it grow untill your PC runs out of memory at 2 billion or something like that...
you don't need sky hydroponics labs though, build yourself a crawler (or trawler) army and harvest farms/condensors and whatnot, if you have pop boom will grow every turn.
and don't even bother using 20 of your 70 citizens to collect nutrients, your crawlers can do it. do yourself a favor, take those 20 and turn them into trancsendi or engineers, which ever gives your more energy.
[edit] and what's OCC?
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OCC -> One City Challenge
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You must doing something wrong then. A search for One City Challenge nets 57 results in AC-Strategy alone. Results are like this. Note that a good part of the discussion forum has been archived.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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A quick dig into the archives netted this.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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The base population limit for SMAC (the original) is 127. At that point, the base will not go to 128 with the Cloning Vats. If you try to use a settler to add to the population, you get -128 and the base screen has a lot of red among the nutrients, minerals and energy. (I have a lot of satellites -- I suspect the game is subtracting one resource unit for every negative population.) Also, the image of the base goes from very large to the image for a size one base.
It is kind of hard to read the size of bases over 99 because the third digit runs out of the box into the terrain. I don't think this base limit will affect your enjoyment on a large map. Unless there is a jungle involved or several nutrient bonuses or you are crawling in gobs of nutrients, there is not enough nutrients for the base to reach the limit with limitless satellites and extensive terraforming.
I.e. if every square is farmed, soil-enriched and condensed, that produces 6 nutrients times 20 squares in the city radius, which is 120 nutrients. Add another 3 for the base. Even with limitless satellites, the base will support only 123.
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