Announcement

Collapse
No announcement yet.

Civ IV Reviewed from a SMAC devotee

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Civ IV Reviewed from a SMAC devotee

    I've dabbled in Civ IV for about a month or so now, and have come to some conclusions from the SMAC-ist viewpoint. Be warned this review rambles somewhat in its observations.

    Civ IV is a good game. Occasionally a very good game. I wouldn't call it excellent, and certainly not superb. Most regulars here have played Civilization in one of its incarnations over time, even if they haven't broken down and bought the latest edition (or are indifferent to it). That said, there's little need to drive home the obvious appeal to the series; revisionist history, the joy of managing the reins of an empire, filling the dictator/messianic-complex within us all when it comes to strategic games. The same single-build queue, single-unit dueling combat, food/shield/trade arrow system is still here in place. There have been some cosmetic changes, of course, (luxuries are now called "culture," which also controls zones of control and city radius) and a lot of game-play revisions to the mechanics. Corruption/Waste has been scrapped, and so has the old system of settler building (city growth is now in abeyance whenever one has a settler/worker being built), meant to "kill" ICS. Support costs with shields is obsolete; riots are a thing of the past. There a number of other additions; promotions (a sort of poor man's SMAC workshop), civics (ditto to SMAC's social engineering) religion, and a more involved and complicated trade system (which is thankfully automated depending on diplomatic ties and effected passively by facilities in a city).

    There is a lot to like and there has been a lot of forethought in re-hauling the mechanics of the old system whilst retaining the same basics that have been in place since Civ I. The biggest problem is that Civ IV lacks the moxie that SMAC has, the serious intent, the tendrils of complexity that spiral down below the surface model into the bowels of the blue deep. One of these is atmosphere: Civ IV is far too bright, playful, coy, and shiny for my taste. The leader heralds in diplomacy crack glib jokes instead of speaking in grandstanding tones befitting a historic despot or president. Diplomacy is a little too streamlined to feel like a tense bargaining session, more like just another F-key advisory screen with a wildly squirming CGI puppet. Much of the allure and mystery is taken out by everyone laying their cards out of the table in what "can" and "can't" be traded or obtained.

    Zone of control restrictions are a bit overkill this time around; one can't even *think* of trespassing into a rival civ's territory sans an open borders agreement without declaring war. Even ocean squares! I preferred the old method of a treaty of friendship where you had a few turns of a "grace" period with the AI bugging you to withdraw before they forced the issue. Ditto for you, when there was always a heart-stopping moment, especially with a powerful warmongering faction with an axe to grind, when a polite request for they to withdraw their units would often result in full-blown vendetta. Diplomacy in this game is rather ham-fisted and obvious. Also, despite customized "traits" and special units and such the rival civs still feel largely homogenous; I don't feel terribly different next to Genghis Khan vs. Ghandi, whereas in SMAC/X, make no mistake, having Yang for a neighbor is a different ball-game from Deidre Skye. The factional pluses/minuses and well as SE preferences and aversions demand a different gameplay approach, and they ideologically *feel* different as well, like real people with real agendas (and different base graphics).

    The progress of the storyline in SMAC/X is definitely a darker, more sinister affair then Civ IV. The former has everyone in a hostile environment with dangerous native psionic alien life, clinging tenuously to survival, with many mysterious of Chiron to unlock and a long road ahead. The later feels like an overly cloying themepark through the signposts of human history; it's too gregarious, too colorful, too tension-free. Even sacking cities takes on the feel of an ACME cartoon. They played it way too safe on including religion in the game to the point where Firaxis almost shouldn't have bothered; sure, there are "religious wars" and tension betwixt enemy civs but every single faith replicates the *exact* same effect on your empire, in the interest of not offending anyone. Instead of Taoism, Christianity, Judaism, etc, they might as well been favorite animals. You like the Zebra? Boo! Badgers rule!

    Espionage? Forget it. Basically gone. Probes are such a lovely addition in SMAC/X, with a lot of flavor in influencing strategy, especially with factions like Believers, University, and the Data Angels. No such corresponding unit in Civ IV, except by late-game when no one longer cares, and the options are still pathetic compared to SMAC's espionage counterparts.

    Barbarians are, and never will be, a match for mind worms, not in terms of strength but in terms of novelty. Mind worms definitely *are* different combat units and completely alien to the human and AI players, down to mode of attack and defense. Civics are welcome but somewhat tame compared to SMAC, to the point where many options almost do too little, whereas in SMAC every society model has major ramifications. Too many Civ IV civics become obsolete too quickly, whereas I find ways to breathe life into most of the SE models long into the game. I actually think the promotion system is done nicely, obviously influenced by SMAC's workshop but a sound and novel idea. Great People add a lot of color to the game, and are exciting to look forward to being born, so Civ IV does have its innovations. A good thing about Great People are their versatility in assigning them a task: add to the workforce as a permanent, free specialist? Gain a free tech? Create a special building? And these vary with the stripe of GP: Artist, Engineer, Merchant. Also, players are guaranteed one, eventually, so long as you put the effort into they being born. Superior to Alien Artifacts, I'll grudgingly admit, though AA have un undeniable cool factor. City Health is a nice idea to tame city growth rather than the old Aqueduct/Sewer idea (Hab buildings in SMAC). No more pollution (though there is global warming)...which is nice, except that ecodamage, especially noticed in those typed interludes, is an exciting challenge in SMAC/X, both economically, ecologically, and militaristically, when you inspire the wrath of a nest of livid, freshly popped boils and locusts!

    AI does perform a lot better than earlier games, including SMAC. However, this is more because many aspects of empire maintenence and gameplay have been streamlined and simplified, rather than improvements to the AI. It does know how to coordinate attacks better, I've found, especially invasion forces at sea, and uses combined forces sometimes with surprising effectiveness. However, the real reason the AI excels is that factors in embedded in the game's mechanics previously that the AI was abysmal at are now erased. The AI will no longer tie up its production with a bunch of units because mineral/shield support is now abolished completely. You now have "unit maintenence," costing gold each turn. Corruption/Waste (what would be inefficiency in SMAC) is similarly abolished. In its stead? Each city must maintain its existence each turn with, you guessed it, gold each turn. Facilities, however, no longer cost any money to maintain, but now civics do. Terraforming is greatly simplified. Now you have *one*, count 'em, *one* terraforming improvement per square. This makes it a lot more difficult for the AI to botch it up, especially since the most important ones: Farm, Cottage, and Mine, are available early on and still remain the most useful ones throughout most of the game. Stuff like lumbermills and windmills are mostly gravy (though workshops have some merit), to give the illusion of varied choice, however, I have to say that the terraforming options in Civ IV are nowhere near the complexity of choice of variation of SMAC. By abolishing differing attack/defence values it is now much harder to effectively wage war in Civ IV. Catapults/Cannons (what would be artillery in SMAC) are no longer optional, but *necessary* if you want any hope of capturing an enemy city. It makes war somewhat of a wearying and dubious proposition because time flies by so fast in Civ; really, from the medieval period it will be the industrial age before you know it, and the AI *will* overpower you in tech, it's a foregone conclusion, Virginia, unless you cement a lead and maintain is assiduously. Yes, Civ IV cheats a great deal as well with behind the scenes production bonuses and probably a bunch of other unlisted stuff embedded in code, and willingly trades tech with other civs a lot more readily (and fairly) than it will ever trade with you.

    Also, besides gameplay gripes I go back to atmospheric panache, the little things that adorn the game to make it memorable, make it stick, make you feel it in the marrow. Leonard Nimoy is a nice choice to read the tech blurbs, his warbly baritone oozes erudition, though his delivery often leaves a lot to be desired, usually because it's monochromatic or the blurb is unusually campy and it's hilarious (for the wrong reasons) for Nimoy to utter it. He got a little tiresome for me, admittedly. The great variety of people used to quote techs in SMAC, and not just techs, but Projects and Facilities, pretty much dwarf his one-man show.

    The Wonder Movies suck, and there's no gentle way to put it. Extremely bland, like a presentation of some architectural blueprint program that would be sold alongside office software like Resume Builders and Photoshop and Norton Utility-type programs. I quickly turned them off a couple of games in (SMAC's I still leave on, and leave an impression in the soul light-years beyond Civ IV. FMV is still a good technology for this sort of thing, in my opinion).

    The music in-game is quite lovely; this is possibly Civ IV's strongest suit, with different classical arrangements to reflect the times, they are a-changin'. The Gregorian chants had to be my favorite, admittedly. The opening theme song for Civ IV, although I'm in the minority here, I find hideous and loathsome to listen to. I know it's the Lord's Prayer in Swahili, but to be me it's so Lion King that the subtext screams: "Walt Disney Presents: Civilization IV." Which isn't too far off-base in chronicling the ebb and flow and cosmetic feel of the overall game, which again, is very bright, coy, playful, and entirely lacking in real drama or darkness. It's an all ages-appropriate game, sure, but then so is SMAC/X in my opinion, which is more foreboding and atmospheric without having questionable content.

    And the Civilopedia? Don't ask. Imagine it's one of those Playskool mock lawn-mower machines with the colored balls in the bubble, and the Datalinks is a Ferrari grasscutter with an extendable hedge-trimmer, weed-wacker, and martini mixer in the instrument panel.

    In spite of all its shortcomings compared to the genius of SMAC, the best game ever made to me, even *seven* years after its release, warts, bugs, ugly isometric tiles and all, Civ IV is still a pleasant enough game. I enjoy playing it, but it doesn't WOW me nor does it really stick in memory, like the numerous skirmishes and custom scenarios in SMAC/X have over the years. Overall I'm more liable to load up Sid Meier's Pirates! than Civ IV because it's simply more fun, at least considering his proclivities for game design. The sort of colorful burlesque sheen is more appropriate there. I hope that the SMAC-mod design crew for Civ IV conversion try to retain the soul of the original game, because working with Civ IV's bells, whistles, and plastic surgery they have their work cut out for them.

    I still find myself, after all these years, at work or at a cafe with a hazy look in my eyes, looking over the horizon, dreaming of the fungal fields of Chiron and her foster children, the crafty ape called Man.
    "I wake. I work. I sleep. I die. The dark of space my only sky. My life is passed, and all I've been will never touch the earth again." --The Ballad of Sky Farm 3, Anonymous, Datalinks

  • #2
    Wow, quite a handfull. Can't say I completely agree, but most is pretty spot on IM(H)O.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      I'm with you in pretty much everything except the starting theme music - it fits so well with the globe turning beneath you!


      I'd say that the biggest gains were in city health growth-control and in AI scripting, whilst the biggest losses were in (lack of) unit design and terraforming. I think elaborate terraforming is what keeps me coming back to SMAC(X)... Don't like the world? Pay the price, and change it!

      Comment


      • #4
        I'm attempting to find the common element here.

        Do people like SMAC because it is... dark?

        (If you think about it, even the hologram theatre voiceover is sinister in what it applies about Morganite methods)

        Comment


        • #5
          Good review. I must say that I like the dark element of SMAC, which nicely complements the science fiction one.

          I would also like to remind about this thread for future reference.
          SMAC/X FAQ | Chiron Archives
          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

          Comment


          • #6
            Originally posted by Senethro
            I'm attempting to find the common element here.

            Do people like SMAC because it is... dark?

            (If you think about it, even the hologram theatre voiceover is sinister in what it applies about Morganite methods)
            Indeed, Senethro. The voice-overs hint at a world virginal, as yet despoiled, and without precedent for civil and human rights (except perhaps in UN bases), where many inhumane methods are patented in the various factions and become de jour in everyday life. Especially fascistic societies like Sparta, the Hive, and the Believers. (just listen to Santiago's succinct bottom line in the blurb for Advanced Military Algorithms). But even the more "enlightened" and supposedly forward-thinking factions have their moments of businesslike brutality.

            Remember Morgan's quote when the Research Hospital is built. He stays his hand from nerve stapling not because it's un-ethical but because it'll get bad press. Nerve Stapling is horrifying on its own accord, like something out of Khmer Rouge re-education camps.

            Miriam talking about the "plasma-accretion process" soon to be common-place in our society during the High Energy Chemistry blurb makes me uneasy, because of all people she'd be the one who'd employ Chemical Gas weapons with the least conscience, as her faith gives her the blank check of rationalization she needs.

            And of course, the blurbs for the Genejack Factories and Punishment Spheres speak for themselves. It gives one pause about how much of a license one would take for progress, for ideology, even mere convenience.

            The SP quote for the Dream Twister:

            Mary had a little lamb.
            Little lamb.
            Little lamb.
            Mary had a little lamb.
            Its fleece as white as snow.

            --Last Transmission from Spartan Base, Assassins Redout.

            That gives me chills each time I look at it after the ominous video. Hairs on the back on my neck. Not even Silent Hill or other survival horror type games do that to me. The power of psyche-horror.

            There are some unused blurbs that I imagine were cut or reworded in the final release of SMAC that can be found in the voice folder. I like many of them and even use them as replacements for certain in-game voiceovers. An example on one said omitted VO:

            "I once walked these shores at night, listening to the waves across sand and rock. Now I listen to the thunders of battery, which, inasmuch as it will guarantee the eventual harmony of Planet, I find almost as soothing."

            --Lady Deirdre Skye, "Planet Dreams."

            And of course, my sig quote.

            But in an untried world with much horror and exploitation, there is also uncanny beauty, like the quotes for the Weather Paradigm, Naval Yard, the Centauri Preserve, the Quantum Lab, and especially the Paradise Gardens.

            Ah, now I'm all worked up and will now return to my SMAX game I began yesterday thenceforth. Civ IV will wait (again), even with that Spruce Goose of a patch that's just been released.

            (Illuminatus, Senethro, nhs_boy, GeoModder, thank you for the positive feedback on my review.)
            "I wake. I work. I sleep. I die. The dark of space my only sky. My life is passed, and all I've been will never touch the earth again." --The Ballad of Sky Farm 3, Anonymous, Datalinks

            Comment


            • #7
              Originally posted by Marid Audran


              The SP quote for the Dream Twister:

              Mary had a little lamb.
              Little lamb.
              Little lamb.
              Mary had a little lamb.
              Its fleece as white as snow.

              --Last Transmission from Spartan Base, Assassins Redout.

              That gives me chills each time I look at it after the ominous video. Hairs on the back on my neck. Not even Silent Hill or other survival horror type games do that to me. The power of psyche-horror.
              I must admit I could never get that quote. I mean, the movie itself is great, what's the deal about this text? Why this poem, why last transmission, why Spartan base? I always was confused.

              Comment


              • #8
                It's not the only quote that hints of the eventual demise of Sparta.

                Remember the fac1.mp3 quote

                "As we approached, we were confronted by the ruined splendour of Sparta Command.
                The true immensity of the place became instantly appearant as our Quantum Tank
                crunched over the rubble and parked next to a shattered bunker. But the extend
                of the destruction took weeks to asses. The shielded datacore had sustained
                several massive breaches and smoke still billowed from the numerous cannon ports.
                There were few signs of human life."

                Lady Deirdre Skye - Our secret war
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #9
                  ...if you're on a planet with psionic&telepathic native life, maybe you're not fated to have many friendly interactions with it if you're a bunch of paranoid gun-nuts :-).

                  I always thought that (in the 'quote history') the Spartans fell to psionic attack from the natives, hence the Dream Twister quote.

                  Comment


                  • #10
                    Thanks for the write up, Long story short I, myself detested CivIII.I rarely get upset when I spend money on entertainment and I end up not enjoying. In civIII case, I made an exception. Im STILL pissed at the money I lost and time wasted on that dud. End of story. Makes me leery of anything < CIV2 . In fact theres a general industry wide trend of sequels that generally suck. MOO3... anyone? . . At this point in time. Many of the games on my hard drive (Im talking single player type of games im sure you know) are ones produced 4-5 years ago. Still playing MOO2 , hell Id be playing Originall MOO if I could ever figure out a way to get it to run on XP . A lot of new titles unfortunatety...suck . CiV IV, maybe I can wait till it hits the $20.00 and under Bin at Staples. SMAC still is far and away the best TBS game I have ever experienced, the civ franchise has left a bad taste in my mouth, there must be an unwritten rule on the industry that says 'Take older, well -respected Title, Do not hire or consult any of the original progammers\designers, completely ignore the user communnity, add massive amounts of hype , produce crap destined to be deleted from HD within 2-4 weeks.

                    As for the Dream Twister Movie and the poem....whats not to get? The Spartans and the Gaians are in many ways, polar oposites in ways the other factions are not. The Save-the whales, Free Mandela, Kumbaya singing, Latte chugging dope smokers could not be more at odds with the Militarist Spartans. The Spartans, with there overweening emphasis on hardware and technology would be.. are .. at a...severe disadvantage versus the bio-psionic powers of the mindworms. In the SMAC 'lore' Dedre and pals are sympathetic natural allies of planet. For the spartans, the mindworms are a hated feared enemy to be destroyed by any and all means. In my games actually do play the spartans the way they are protrayed and Im always at a disadvantage vs the 'soft' mindworms. If the tree huggers get too strong its always hell to beat her down .

                    The movies last line about the last tranmission is of course a way to point out, even the mighty spartans with all there training and hardware can be defeated by the unseen enemy. The one that can get inside there heads....
                    Last edited by Travelerstein; December 24, 2005, 14:06.

                    Comment


                    • #11
                      hmm

                      I agree with your review for the most part though I think it is more deep than you give it credit for. There doesn't seem to be a tech beeline that always works and as we all know there was in AC. As well the early build order depends on the map and the conditions in ways that AC did not. In the games I've played being next to the chines or the astecs had a major difference in how my game played out but I've only played two games so far.

                      I miss the dark sci-fi feel definitly and I also miss the role playing aspects, the interludes, and such were wonderful. I had never run across the planet as lifeform idea before (and acutally thought it was a new idea until I read some David Brin) and the idea still gives me chills. I agree they should have bit the bullet and given the religons a different effect on the civilization. Hopefully someone will make a mod where they make up civilizations or give the ones in game actuall differences and then change the AI to use them effectivly. I also agree giving it so that you know from the get go what the AI will and won't give you is a litte bit ridiculous. As a pure strategy game I like Civ IV better since I think especially in the opening years things are a little more open in what is the best thing to do. For overall feel, mood power and such AC wins hands down and I will keep playing it for sure..

                      Has anyone made a list of the filenames for the unused quotes in the voices folder might be interesting to listen to.
                      A university faculty is 500 egoists with a common parking problem

                      Comment


                      • #12
                        Re: hmm

                        Originally posted by dacole
                        Has anyone made a list of the filenames for the unused quotes in the voices folder might be interesting to listen to.
                        See this thread.

                        Here is a list:

                        Fac11 - Older version of Hologram Theatre
                        Fac31 - Older version of Centauri Preserve, with a coastal feel
                        Fac37 - A much darker view on skyfarms

                        Older versions of used sounds:

                        Fac29 - Old aerospace complex without the echo and Planet listed as author

                        Fac15 - Fusion labs with Academician Sorov
                        SMAC/X FAQ | Chiron Archives
                        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                        Comment


                        • #13
                          Originally posted by Senethro
                          I'm attempting to find the common element here.

                          Do people like SMAC because it is... dark?

                          (If you think about it, even the hologram theatre voiceover is sinister in what it applies about Morganite methods)
                          I think its because its so easy to really think your there.what it would be like to be there.

                          It isnt trying to emulate,but create...

                          And my favourite... you can discard those treatys like the 'mere scrap of paper' they are and be evil,like you can in RL, and not shown in civ. civ,i mean,who gives a damn why anyone wins. but in smac, i can see the people as more real

                          Conclusion: SMAC is too complex and awesome to be commpressed into just one post. My mind boggles thinking of the task of figuring out why it is good.
                          if you want to stop terrorism; stop participating in it

                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                          Comment


                          • #14
                            The mood and the plot and the overall experience of AC is definitly better, however I think the strategy part is better for CivIV basicly because there doesn't seem to be a strategy that always works. I mean in AC we all know the basic tech beelines that we go for and the basic strategies and they don't change. Though we may get to that point in Civ IV I'm not sure we ever will to the point we do in AC.

                            Overall though nothing beats the interludes and such in AC...hopeing someone will come up with a good way to include these in Civ IV (imagine aliens landing on earth, a volcanic eruption, or perhaps a revolution in your civ?)
                            A university faculty is 500 egoists with a common parking problem

                            Comment


                            • #15
                              If you played CIV all the time for a while, eventually there'll be a system which allways works. In games like this you just play based on mathematics and it wins every time. Once you have that, all that is left for the aspect of fun is things like customization, atmosphere andexperimentation. Now with SMAC/X there's terraforming and unit design. With CIV however, the promotions system is too limited, the atmosphere is generic, and the terraforming is crap.

                              Comment

                              Working...
                              X