Air Superiority ruins the game. The first faction to discover it gets a HUGE advantage. Those planes almost always in win combat, can't be shot down without air-to-air (which your opponent doesn't have yet!), let you explore way into enemy territory, let you bomb bases and improvements in the heart of their empire, cut off reinforcements, and more.
Heck, if you're the first to discover Air Superiority, the game might as well be over--just crank out a dozen, invade your nearest neighbor, double the size of your empire, and the compined tech/$$$/population/bases from the invasion is enough to make you planetary hegemon. You'd have to be a fool to lose.
So here's the question: I want to edit SMAC to tone down planes. What should I do?
Idea #1: cut range in half.
Heck, if you're the first to discover Air Superiority, the game might as well be over--just crank out a dozen, invade your nearest neighbor, double the size of your empire, and the compined tech/$$$/population/bases from the invasion is enough to make you planetary hegemon. You'd have to be a fool to lose.
So here's the question: I want to edit SMAC to tone down planes. What should I do?
Idea #1: cut range in half.
Comment