It's very bad to not get a colony pod right? Like no matter what kind of a good place I landed in if I don't get a colony pod I'm always behind in the beginning.
Announcement
Collapse
No announcement yet.
colony pods
Collapse
X
-
On easier levels, you will never start a game with an extra colony pod...however, on harder levels, you usually will...
Generally, you will almost always begin with an extra colony pod...sometimes though, if there aren't any other factions close by (you have lots of room to expand), there won't be much competition for land, and you won't get an extra colony pod...
Really it's all about luck, but, if you don't start with an extra colony pod, it's usually because you have plenty of room to expand...
Sometimes, if you start on a small island, you begin the game with a free transport as well...
Overall, it's usually just random luck...Last edited by Commy; December 17, 2005, 23:48.
-
Originally posted by #endgame
I think it's when you start adjacent to an ocean tile.
I have been on relativel large landmasses and gotten the transport in situations where the start was on a peninsulaYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Comment
-
Re: colony pods
Originally posted by d=me
It's very bad to not get a colony pod right? Like no matter what kind of a good place I landed in if I don't get a colony pod I'm always behind in the beginning.
clarifiy:transcend always gets 2 colony pods. not transcend,im not sure if its random,but they dont always start with 2if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Comment
-
SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
Comment
-
How so? Simply research to Doctrine: Flexibility and start colonizing the oceans. It might take an extra 50-100 turns, but you'll get there in the end. D
Comment
-
Yeah, it's not the end of the world, but you can pretty much kiss your early (and probably a good part of middle) game SP's good-bye. Your only base will produce only so much minerals and energy as the central tile.
For most factions you'd need two techs to get sea pods and 3 for the formers. Bonus resource squares may help but knowing my luck and map prefs they'd be burried under the fungus anyway. So here I am, playing stagnant tech and receiving a whooping 1 point of tech/turn. With luck I may get first pod done in about 50 turns .... and it probably would be immediately eaten by IoD
Comment
Comment