Another thread contained some brief discussion of armored crawlers - mostly negative. I hardly ever build them either, but I did find one situation in which one proved useful.
Some maps have "poles" (meaning that the top and bottom boundaries of the map are accessible). On such maps the AI might send a unit into your territory via a pole for a sneak attack.
In one game where this happened, I had an armored crawler sitting on a rocky tile (also mined and roaded) with a sensor next to it. The crawler defeated a Spartan infantry attack! Having the crawler there (drawing 4 mins/turn) was more efficient than placing a regular unit on guard duty.
Has anyone else found a good use for armored crawlers?
Some maps have "poles" (meaning that the top and bottom boundaries of the map are accessible). On such maps the AI might send a unit into your territory via a pole for a sneak attack.
In one game where this happened, I had an armored crawler sitting on a rocky tile (also mined and roaded) with a sensor next to it. The crawler defeated a Spartan infantry attack! Having the crawler there (drawing 4 mins/turn) was more efficient than placing a regular unit on guard duty.
Has anyone else found a good use for armored crawlers?
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