Just ended my first game at Librarian level.
Easier than I expected: first time using Directed Research (haven't decided yet if it counts as cheating or not), first time with the University.
These two factors changed my experience completely.
Research was fast as a bullet, and I could head towards IA immediately. A lot more control over the course of the game.
(almost the entire builder-game was without wars, Santiago was near to me but, evidently, she preferred other targets. Only at the end she started buggering me, just like everyone else, so I unloaded some planet busters over them just for fun, before trascendence... but usually I'm very humanitarian, no atrocities and all )
I learned a lot of things during this game, using a lot of the strategies learnt in the forums, but I was constantly buggered by fungal booms near my main production city. I got THREE mineral special resources near a base, everything was rocky around it, and you can imagine I made of it my main factory from start. At the end, with facilities and all, I was producing around 105 minerals.
But problems existed way earlier.
So, what are the common strategies to deal with the problems raised by such a massive production rate?
I built all the eco-facilities in that city, for instance.
Does the PLANET rating change the amount of eco damage produced by a fixed amount of minerals, maybe?
What other obvious setting should I look after?
I read about how to raise the clean minerals limit, but I find it a bit cheesy, something made possible by a programming glitch maybe.
If constantly fighting back the worms is the only long-term answer to the problem, this is a serious reason to prefer an energy focus, in average, imho. I can harvest as much energy as I want, and no one complains (Ok, there's the inefficiency thing, but as long as we talk about the main production center, we can move the HQ to solve this).
Am I missing something?
Easier than I expected: first time using Directed Research (haven't decided yet if it counts as cheating or not), first time with the University.
These two factors changed my experience completely.
Research was fast as a bullet, and I could head towards IA immediately. A lot more control over the course of the game.
(almost the entire builder-game was without wars, Santiago was near to me but, evidently, she preferred other targets. Only at the end she started buggering me, just like everyone else, so I unloaded some planet busters over them just for fun, before trascendence... but usually I'm very humanitarian, no atrocities and all )
I learned a lot of things during this game, using a lot of the strategies learnt in the forums, but I was constantly buggered by fungal booms near my main production city. I got THREE mineral special resources near a base, everything was rocky around it, and you can imagine I made of it my main factory from start. At the end, with facilities and all, I was producing around 105 minerals.
But problems existed way earlier.
So, what are the common strategies to deal with the problems raised by such a massive production rate?
I built all the eco-facilities in that city, for instance.
Does the PLANET rating change the amount of eco damage produced by a fixed amount of minerals, maybe?
What other obvious setting should I look after?
I read about how to raise the clean minerals limit, but I find it a bit cheesy, something made possible by a programming glitch maybe.
If constantly fighting back the worms is the only long-term answer to the problem, this is a serious reason to prefer an energy focus, in average, imho. I can harvest as much energy as I want, and no one complains (Ok, there's the inefficiency thing, but as long as we talk about the main production center, we can move the HQ to solve this).
Am I missing something?
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