Finally I've decided to give SMAC/X another try. I have already 'played' it a year ago, but 'playing' meant some quite boring games on third easiest level back then, and I'd like to change that now, i.e. start playing on Transcend and using advanced techniques like ICS and so on.
I have already read Vel's Guide 3.1 and some other FAQs, but I can't say I fully understand everything yet. So, I have lots of questions:
-Early Terraforming for 1-space ICS: I tried some very basic 1-space ICS with Yang yesterday and found myself getting the WP asap, then starting to build boreholes while not having lifted the restrictions yet, rendering all those terraforming effort quite useless. So, what kind of terraforming do I use in the first decades when I'm trying to build a 1-space ICS?
-All-Forest approaches: I've seen a few screenshots where people have just planted forests everywhere. If you do so, do you crawl the forests inside the base area? How do you supply nutrients before getting Tree Farms?
-Terraforming for 2-space ICS: One thing I particularly disliked about the 1-space ICS I tested was being limited to 6 minerals/base (borehole). So I'd like to try not-so-tight ICS, too - what are good terraforming approaches for that?
-Build order at early bases: I guess the first thing to build at a new base would be RecTanks if available, a former otherwise, then a colony pod, then a former if you built RecTanks before? Is that the right approach? Should I continue producing ColPods after that? When do I need garrisons? I always read about "With Zak, you can have IndAuto by 2114", but I can't even manage that at second easiest difficulty level... so, how in detail will I do such tricks? How many crawlers do you produce?
-Factions: One thing I loved about Yang was the incredible army of formers I was able to support at no mineral cost. Now this is something I definitely won't have when playing other Factions like Morgans or Uni, how will I pay for the former support then? I like the builder approach, I hate war as in having to build an move around an army, so Miriam and Santiago are quite out of question for me. I like fast research, Uni has always been one of my favourites, although I realise they should be quite difficult to play at transcend level because of the Drones. I guess Lal would make a nice choice to start a Transcend game with, no?
Be prepared for even more questions after I will have played a bit.
I look forward to any help/suggestions
dfy
I have already read Vel's Guide 3.1 and some other FAQs, but I can't say I fully understand everything yet. So, I have lots of questions:
-Early Terraforming for 1-space ICS: I tried some very basic 1-space ICS with Yang yesterday and found myself getting the WP asap, then starting to build boreholes while not having lifted the restrictions yet, rendering all those terraforming effort quite useless. So, what kind of terraforming do I use in the first decades when I'm trying to build a 1-space ICS?
-All-Forest approaches: I've seen a few screenshots where people have just planted forests everywhere. If you do so, do you crawl the forests inside the base area? How do you supply nutrients before getting Tree Farms?
-Terraforming for 2-space ICS: One thing I particularly disliked about the 1-space ICS I tested was being limited to 6 minerals/base (borehole). So I'd like to try not-so-tight ICS, too - what are good terraforming approaches for that?
-Build order at early bases: I guess the first thing to build at a new base would be RecTanks if available, a former otherwise, then a colony pod, then a former if you built RecTanks before? Is that the right approach? Should I continue producing ColPods after that? When do I need garrisons? I always read about "With Zak, you can have IndAuto by 2114", but I can't even manage that at second easiest difficulty level... so, how in detail will I do such tricks? How many crawlers do you produce?
-Factions: One thing I loved about Yang was the incredible army of formers I was able to support at no mineral cost. Now this is something I definitely won't have when playing other Factions like Morgans or Uni, how will I pay for the former support then? I like the builder approach, I hate war as in having to build an move around an army, so Miriam and Santiago are quite out of question for me. I like fast research, Uni has always been one of my favourites, although I realise they should be quite difficult to play at transcend level because of the Drones. I guess Lal would make a nice choice to start a Transcend game with, no?
Be prepared for even more questions after I will have played a bit.
I look forward to any help/suggestions
dfy
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