Hey, just a newbie, currently getting obsessed with SMAC(X). Sorry if any of these are common questions with easily found answers; I couldn't seem to find any info on the Forums, so I'm asking here.
1) Social Engineering
After playing CivII a lot, I find myself a little overwhelmed with SMAC(X); the freedom to create ones own units and to choose ones own form of government is inspired, and a significant improvement over the Civ games, I feel, but it will take some getting used to. A major obstacle is assimilating what the various combinations of Social Engineering choices actually mean. In the Civ games (up to this point in time, at least), selecting a Government simply means choosing a pre-defined grouping of bonuses and penalties from a list including Monarchy, Communism and Democracy. Each of these can fairly clearly be labelled as "beneficial during war", "beneficial for peaceful growth" and so on. However, with SMAC, there are a bewildering array of combinations, therefore it is hard for a newbie to work out which combination should be used in which situation. Some are fairly obvious (for example, launching a full-scale assault whilst operating a Free Market is typically going to cause massive drone problems), but aside from those extreme cases it's hard to tell what one should be aiming for. In Civ, it's really just a case of the higher the Tech Level of the Government Type, the better said Government Type is. That's not really the case in SMAC(X), ignoring the impact of Future Society choices of course.
All in all, I guess what I'm asking for is a simple explanation of what combination of SE choices is best for what situation (or vice versa), a sort of newbie guide along the lines of:
Demo/Green/Knowledge = Good for reasearch
Fundamentalist/Simple/Power = Good for war
And so on. I know it's partly subjective, but any advice would be helpful.
2) Playing Miriam
As I said, I'm a newbie - I've completed the game a total of four times, once as the Gaians on Citizen Level (Conquest Victory), once as the Hive on Specialist Level (Economic Victory), once as the Peacekeepers on Specialist Level (Diplomatic Victory) and once as the University on Specialist Level (Transcendence Victory). I can't seem to get along at Talent Level yet, but that's another story. Basically, I've played as all the Factions (the seven original ones, anyway...I don't care much for the SMAX ones), and although I'm developing a preference for the Peacekeepers (being Planetary Governor is sweet), I really don't want to get tied down to a particular Faction. To this end, I'm currently trying to achieve Victory at least once with all the Factions, but I'm having trouble with the Believers, right from the beginning.
Basically, I think I rush to early - I find another Faction and pretty much start hacking away at them, hoping to finish them off quickly. The problem being, before I can finish them off, they research Industrial Base (Synthmetal Armour) or Non-Linear Mathematics (Particle Impactors) and trounce me. If I hold back, though, I get behind in Tech and can't keep up. Maybe I should build more Command Centres to improve my troops before I attack? My timing is way off, I feel.
3) Game Crashes
Arguably the most important point...my game keeps crashing. I get to play for about 50 turns or so, then it just freezes, typically when I press a button (like the "Hurry" button in a Base Display, or the "Proceed with the assault" button in a warning pop-up), and I have to restart my laptop. OS is Windows XP Home Edition 2002 Version. Any ideas?
Whoa...sorry for the length of this post, but I tend to ramble. Any advice appreciated.
-
1) Social Engineering
After playing CivII a lot, I find myself a little overwhelmed with SMAC(X); the freedom to create ones own units and to choose ones own form of government is inspired, and a significant improvement over the Civ games, I feel, but it will take some getting used to. A major obstacle is assimilating what the various combinations of Social Engineering choices actually mean. In the Civ games (up to this point in time, at least), selecting a Government simply means choosing a pre-defined grouping of bonuses and penalties from a list including Monarchy, Communism and Democracy. Each of these can fairly clearly be labelled as "beneficial during war", "beneficial for peaceful growth" and so on. However, with SMAC, there are a bewildering array of combinations, therefore it is hard for a newbie to work out which combination should be used in which situation. Some are fairly obvious (for example, launching a full-scale assault whilst operating a Free Market is typically going to cause massive drone problems), but aside from those extreme cases it's hard to tell what one should be aiming for. In Civ, it's really just a case of the higher the Tech Level of the Government Type, the better said Government Type is. That's not really the case in SMAC(X), ignoring the impact of Future Society choices of course.
All in all, I guess what I'm asking for is a simple explanation of what combination of SE choices is best for what situation (or vice versa), a sort of newbie guide along the lines of:
Demo/Green/Knowledge = Good for reasearch
Fundamentalist/Simple/Power = Good for war
And so on. I know it's partly subjective, but any advice would be helpful.
2) Playing Miriam
As I said, I'm a newbie - I've completed the game a total of four times, once as the Gaians on Citizen Level (Conquest Victory), once as the Hive on Specialist Level (Economic Victory), once as the Peacekeepers on Specialist Level (Diplomatic Victory) and once as the University on Specialist Level (Transcendence Victory). I can't seem to get along at Talent Level yet, but that's another story. Basically, I've played as all the Factions (the seven original ones, anyway...I don't care much for the SMAX ones), and although I'm developing a preference for the Peacekeepers (being Planetary Governor is sweet), I really don't want to get tied down to a particular Faction. To this end, I'm currently trying to achieve Victory at least once with all the Factions, but I'm having trouble with the Believers, right from the beginning.
Basically, I think I rush to early - I find another Faction and pretty much start hacking away at them, hoping to finish them off quickly. The problem being, before I can finish them off, they research Industrial Base (Synthmetal Armour) or Non-Linear Mathematics (Particle Impactors) and trounce me. If I hold back, though, I get behind in Tech and can't keep up. Maybe I should build more Command Centres to improve my troops before I attack? My timing is way off, I feel.
3) Game Crashes
Arguably the most important point...my game keeps crashing. I get to play for about 50 turns or so, then it just freezes, typically when I press a button (like the "Hurry" button in a Base Display, or the "Proceed with the assault" button in a warning pop-up), and I have to restart my laptop. OS is Windows XP Home Edition 2002 Version. Any ideas?
Whoa...sorry for the length of this post, but I tend to ramble. Any advice appreciated.
-
Comment