There has been a lack of threads lately so I thought I'd start one.
What facilities do you find of very marginal utility or build very sparingly? I'm tinking early to mid-game here since in the late game I find there are a whole bunch that I just don't have the time or inclination to build as transcendence is so close. I have a few
1. holo-theatres -- with crawling and specialists I find these are rarely necessary. I often go whole game building NONE of these-- rec commoms just seem so superior
2. skunkworks-- 1 maximum
3. perimeter defense-- maybe in the early game at chokepoint-once airpower arrives, it would be very rare
4. subsea trunkline-- only worth the effort sometimes
5. Bioenhancementt centre-- In SMAX SP, you always get the CF so its moot but absent that, this seems a preicy facility and usually is onmly worthwhile to build in a base or two
What facilities do you find of very marginal utility or build very sparingly? I'm tinking early to mid-game here since in the late game I find there are a whole bunch that I just don't have the time or inclination to build as transcendence is so close. I have a few
1. holo-theatres -- with crawling and specialists I find these are rarely necessary. I often go whole game building NONE of these-- rec commoms just seem so superior
2. skunkworks-- 1 maximum
3. perimeter defense-- maybe in the early game at chokepoint-once airpower arrives, it would be very rare
4. subsea trunkline-- only worth the effort sometimes
5. Bioenhancementt centre-- In SMAX SP, you always get the CF so its moot but absent that, this seems a preicy facility and usually is onmly worthwhile to build in a base or two
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