If you control population growth that well, I know psych is not needed. I agree, that FM in most cases requires that, also some factions with - POLICE might use a bit of psych instead on occasion.
What I mean here is that there are cases when doctors inhibit growth of a faction, due to lacks of terraforming, bad base placement, etc. Sometimes it is better when a doctor becomes a worker and the energy it brings, multiplied by commerce with other pacted factions e.g. is enough to cover psych allocation and you still have minerals for building colony pods for example and nutrients to regain population.
What I mean here is that there are cases when doctors inhibit growth of a faction, due to lacks of terraforming, bad base placement, etc. Sometimes it is better when a doctor becomes a worker and the energy it brings, multiplied by commerce with other pacted factions e.g. is enough to cover psych allocation and you still have minerals for building colony pods for example and nutrients to regain population.
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