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  • #16


    my mod in progress that weakens air power and strengthens naval power.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #17
      Originally posted by Cataphract887
      errors on info reporting on f4 screens
      LIES!

      I use the F4 screen because of the drone bug on the base screen.

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      • #18
        At this stage I don't want to promote the ACDG3 game.

        Well alright I do.

        This game, here

        sought to restrict the power of choppers.
        Last edited by Hercules; August 5, 2005, 10:22.
        On the ISDG 2012 team at the heart of CiviLIZation

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        • #19
          Originally posted by Flubber


          Surely you jest

          Probe rollover bug anyone?
          you'll have to explain that one to me. Sounds more like a human player exploit.

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          • #20
            Originally posted by Dis


            you'll have to explain that one to me. Sounds more like a human player exploit.
            The Data Angels can run SE Settings that give them a Probe Rating higher than the game can understand, and so instead of the Angels receiving a probe SE rating of +6, the computer rolls the value over to the beginning again, giving them a minimum probe rating. That would then, IMO, be called a serious bug....



            D

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            • #21
              Originally posted by Darsnan


              The Data Angels can run SE Settings that give them a Probe Rating higher than the game can understand, and so instead of the Angels receiving a probe SE rating of +6, the computer rolls the value over to the beginning again, giving them a minimum probe rating. That would then, IMO, be called a serious bug....



              D
              very serious. In fact, It puts you in the weird position that adopting SE choices with a NEGATIVE probe rating is to your benefit.

              Darsnan-- I always thought it rolled over after +3 so that +4 would effectively be 0 and +5 would effectively be a 1?
              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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              • #22
                Both wrong according to my tests.

                The Probe SE rating affects two things:
                • Probe team morale
                • The cost of mind control

                Probe team morale is not affected. +4 SE Probe still gives you the intended +3 probe team morale. There is a problem with mind control though. +3 SE Probe or higher doesn't give you the immunity to mind control you're supposed to get. Instead the mind control cost is the same as if you were running 0 SE Probe.

                This problem can be easily circumvented in PBEMs with yet another houserule though. These are the ones included in ACDG3:
                • It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
                • Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE, would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by for example significantly overpaying for a hurry order, meaning the credits are wasted.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                • #23
                  Originally posted by Maniac
                  +3 SE Probe or higher doesn't give you the immunity to mind control you're supposed to get. .[/list]
                  The rest of what you said was no suprise ( sorry if I was imprecise but I never thought the probe rollover bug had any effect on morale) but I always thought with mind control that +3 worked ok and it was only going to +4 that led to the rollover for mind control purposes. I experienced an inability to probe Believer units when they were in +3 Probe. Was that +3 working correctly or am I forgetting some Believer attribute (I almost never play them)
                  You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                  • #24
                    IIRC I myself didn't test that, but back when we were discussing the probe rollover bug before the start of ACDG3, other people said that only the Believers get mind control immunity at +3 SE Probe. Probably some hardwired code I guess.
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • #25
                      Originally posted by Maniac
                      IIRC I myself didn't test that, but back when we were discussing the probe rollover bug before the start of ACDG3, other people said that only the Believers get mind control immunity at +3 SE Probe. Probably some hardwired code I guess.
                      OK-- that would explain why I thought things worked ok-- since IIRC it is only the Believers that easily get to exactly +3 anyway.
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                      • #26
                        Well, I'll put in a plug for my modern earth mod, I guess. Although I've tweaked it a bit since I posted it a few months ago, so here's the slightly new version. It has all of the features which you are asking for (air power less powerful, AI tougher, etc.).

                        Note: In addition to this mod, for it to fully work graphically, you'll need to copy the following files and name the copies as follows:

                        spartans.pcx -> copy -> rename sparta.pcx
                        spartans2.pcx -> copy -> rename sparta2.pcx
                        spartans3.pcx -> copy -> rename sparta3.pcx
                        spartans.flc -> copy-> rename sparta.flc
                        SPARTANS.tmp -> copy-> rename SPARTA.tmp
                        SPARTANSvals.tmp -> copy-> rename SPARTAvals.tmp

                        (I needed to create a slightly new faction based on the spartans, the only difference being a new starting tech for this mod to be balanced).

                        And, of course, you'll have to rename the alphamodernearthmod.txt file to just alpha.txt for the mod to work, but only after you have copied the original alpha.txt, of course.
                        Attached Files
                        Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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                        • #27
                          Speaking of naval ships, anybody heard of the new destroyer (something like DD X) that is supposedly going to be the frontline of the US navy? I saw this thing in Discover magazine about it, apparently it is going to have railguns...shells powered by electric current that can reach a target 300 miles away in 6 seconds or something...and, it is supposedly going to have stealth capabilities...it looks like parts of SMAC are outdated already, as SMAC has no such thing, only submarines (which you can detect anyway)...

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                          • #28
                            Originally posted by Commy
                            Speaking of naval ships, anybody heard of the new destroyer (something like DD X) that is supposedly going to be the frontline of the US navy?
                            go here

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                            • #29
                              Ship based railguns against low-orbiting satellites!
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

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                              • #30
                                Originally posted by Googlie


                                go here
                                cool link. 10 times the powr of a gas turubine/generator system. . That's my field having worked in Navy ship engineering plants my whole career. Of course, that would make everything I learned obsolete.

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