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  • NetworkNode.org

    Has anyone visted there before? What do you think of the quality of the custom mods there?

  • #2
    lol

    They score high for effort.

    ...

    Well... you can certainly say they have a lot anyway.

    Comment


    • #3
      Most of the factions are awful, from a balance standpoint. However, many are based on interesting concepts, and can be refined to usability.
      "Cutlery confused Stalin"
      -BBC news

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      • #4
        Originally posted by Chaos Theory
        Most of the factions are awful, from a balance standpoint. However, many are based on interesting concepts, and can be refined to usability.
        I agree. I looked at them a while back but thought that most were horribly unbalanced
        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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        • #5
          Ah, we can criticize them savagely? What do you think of the concepts and story elements?

          I think that a lot of the mystic-magical ones and alien ones simply make no sense. Factions have to leave for some reason, not just because they are all hermaphrodites.

          In my Second Ship Project, the AXIS is a response to the "sudden flood" of robot factions, psychic factions, etc., even though those factions don't exist in the set. Additionally, my New Athenians also left for no good reason.

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          • #6
            I think the good stuff the Network Node offers, is not the factions themselves, but their graphics, which can be recycled in one's own custom factions.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #7
              Aside from making some sort of equile offset in the political mods (support, probe, knowledge, green), what else owuld go into balance?

              I am pretty sure you would have to have positive values of those and negitive ones of equile potintal, but are the effects of the mods liner enough to pull +1 by -1, or because they all do diffrent things is there a lot more involved then a random +moral and -police?

              Thought a little about making a faction, but do value the importaince of balance. The faction would end up have certon extream potintals, but also have extream and equil shortfalls as well. It would be kind of an odd faction, with a spacific overspecailisation, that also had an easy and potintally lethal weakness.
              Last edited by jadenstriker; July 20, 2005, 20:07.

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              • #8
                There is a lot more to it than making sure that their base values on the SE table add up to 0, or some arbitrary number.

                Balancing a faction requires that you test them with all stratagies for their performance and comparison with other factions. You need to work out all possible permutations of SE settings you can have and if anything ridiculous would result. (e.g. Police/Planned/Wealth for free is ridiculous, but countered by lack of demo/free market. Cyborg Demo/market/[knowledge/wealth] + 100% labs/econ is offset by inability to popboom)

                Secondly, assuming your faction is not over powered, they must be sufficiently different from existing factions to be worth playing. In 2 years of playing I've only managed to make one faction with a variant on the normal playing style, all other creations might have as well been variations on the Firaxis factions.

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                • #9
                  Heh, I thought it would be more indepth then just number balancing.

                  Right now though I can't mess with making a faction atm though my planet pack is missing, so all I got is my old SMAC copy that I can bring up from my parents. May not be picking that up for a while though, 4 hour drive 1 way. I wonder where my SMAC/X PP is hiding in the mean time?
                  Last edited by jadenstriker; July 20, 2005, 20:30.

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                  • #10
                    Originally posted by Maniac
                    I think the good stuff the Network Node offers, is not the factions themselves, but their graphics, which can be recycled in one's own custom factions.
                    As Maniac says, this is the most valuable asset of Network Node in my opinion.
                    SMAC/X FAQ | Chiron Archives
                    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                    • #11
                      And the sound files are great

                      --
                      *memories* I remember when the site was just starting out and had proudly displayed on it my 4 factions... and origin stories for them

                      -The Super Spies
                      -Tech Triade
                      -(whichever freemarket faction had "Lars Popkin" in charge of it)
                      -and one more.

                      I'm not that certain if my factions were that balanced though, so I suppose I deserve some of the blame...
                      -->Visit CGN!
                      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                      • #12
                        Originally posted by Senethro
                        There is a lot more to it than making sure that their base values on the SE table add up to 0, or some arbitrary number.
                        QFT

                        Take a simple example-- I design a faction and give it +2 ECON and +2 Growth-- I give it -2 Probe and -2 Morale. Does anyone think such a faction would NOT be very powerful/unbalanced??

                        The various categories are not equal. IN fact, a one integer increase in a given category is not equally valuable. Consider the incremental benefit of +2 Econ over +1 for instance
                        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                        • #13
                          Worse than being awful, being stupid
                          I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                          Asher on molly bloom

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                          • #14
                            Wow, there's a faction over there with +4 growth and free children's creches and hab complexes per base. I think it's the careful balancing that attracts me most.

                            I'm also not entirely sure why the world needs a David Bowie faction, but I'm sure I'm just overlooking something.

                            To be fair though, some of the factions are pretty decent. The Atlanteans (aquatic nature faction) look like they could be very cool with only minor nerfing.

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                            • #15
                              Wow, there's a faction over there with +4 growth and free children's creches and hab complexes per base.
                              What's the faction name? The "I can't keep my pants on"?
                              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                              Asher on molly bloom

                              Comment

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