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Stockpile Energy Bug - Facilities and SP

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  • Stockpile Energy Bug - Facilities and SP



    Originally posted by shawnmmcc
    Did some experimenting. Adding or not adding the stockpile energy option after either base facilities or SP's MAKES NO DIFFERERENCE (SMAC version 5). You get the extra energy no matter what. Now with units it makes a difference, no stockpile command, no extra energy.
    Bug N=° 44 in SMAC Academy:


    If a base completes construction of a facility or secret project and its build queue is empty, then for that turn the base will accumulate energy as if production had been set to stockpile energy in addition to accumulating the usual amount of minerals.
    Who's right?

  • #2
    Well, they both are. The only time you don't get extra ECs from finishing a facility is if another build order besides stockpile energy is after it in the queue. The only time you do get extra ECs from finishing a unit is if stockpile energy is after it in the queue.
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    • #3
      Your confusion is because of the default production. When building a unit the default after completion is to build another unit, and so the queue is never empty. With a facility you can't build another, so the queue is empty by default.

      If you have an item in queue you don't get the energy after building a facility.


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      • #4
        I'm pretty sure this can change though if under "preferences" you have the game alert you when a facility is completed, in which case, you assign a new production the same turn which uses the excess minerals, instead getting energy to the "default stockpile energy"...

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        • #5
          Both are.

          Basically they're expressing the same info regarding facilities and SPs.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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