Yes, I do find that changing the AI's social priorities can be helpful. However, I think that if the game encourages a player to make a choice other than his faction's natural preference that's more a fault in the SE choices, not the AI. In particular I disagree with your statement that no human player would play fundy with Miriam. I do, and I have squashed people that way. However I think it's true that Deirdre usually best chooses planned and Morgan best chooses Green, so I modified my rules such that this was not so. I also find that giving Deirdre Green, EFFIC instead of Green, PLANET makes her play Democratic politics. In addition to that I make the ai choices 1,1,1,1 for Santiago and Yang, 1,1,0,1 for Miriam, and 0,1,1,1 for everybody else. I find this produces the best play.
Yet none of this prevents the AI from stockpiling colony pods or from making egregiously stupid terraforming choices or from failing to attack with air units or from building piles of useless military units that choke up all its production or from not rushing projects or from not pursuing important technologies or from building loads of military units while not developing infrastructure because somebody on another continent took a potshot at their former 30 turns ago.
Yet none of this prevents the AI from stockpiling colony pods or from making egregiously stupid terraforming choices or from failing to attack with air units or from building piles of useless military units that choke up all its production or from not rushing projects or from not pursuing important technologies or from building loads of military units while not developing infrastructure because somebody on another continent took a potshot at their former 30 turns ago.
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