I don't know if this is an original idea, but I thought it'd be cool to see what would happen and who would win if each faction started out with a bunch of Secret Projects at their home base.
This is what I came up with:
Human Genome - Zak
The Command Nexus - Santiago
Weather Paradigm - Dee
The Merchant Exchange - Morgan
The Empath Guild - Dee
Civ Defence Force - Dee
The Virtual World - Yang
The Planetary Transit - Miriam
Xenoempathy - Dee
The Neural Amplifiar - Spartan
Maritime Control Centre - Spartan or Pirates
The Planetary Datalinks - UN
The Supercollider - Unknown, build
The Ascetic Virtues - Yang
The Longevity Vaccine - Morgan
Hunter-Seeker - Unknown, UN, Roze, or build
The Pholus Mutagen - Dee
The Cyborg Factory - Spartan, should be Cyborgs
The Theory of Everything - Unknown, probably Zak
The Dream Twister - Spartan, but probably Dee
The Universal Translator - Miriam
The Network Backbone - Morgan or Cyborg
The Nanofactory - Spartan or Drones
The Living Refinery - Morgan or Drones
The Cloning Vats - Santiago, Yang, Zak or make it one to build
Self Aware Colony - Not-Miriam (she's against it), Yang or Morgan or Ursurpers, possibly Roze
Clinical Immortality - Morgan or Zak or Miriam (she reads)
The Space Elevator - Zak
The Singularity Inductor - Zak
The Bulk Matter Transmitter - Not-Miriam, Morgan or Drones
Telepathic Matrix - Dee or make it one to build
The Voice of Planet - Build
Ascent to Transcendance - Build
Manifold Harmonics - Caretaker or Prophet
Nethack Terminus - Roze or possibly Miriam
Cloudbase Academy - Drones, not-Sven, or build
Planetary Engery Grid - Prophet or possibly Morgan or Caretakers
I assigned Projects mostly on who reads the quote in the movie or, if there was no quote, on a role-playing level. Although, Miriam's quotes are mostly Biblical or against whatever Project it is (Self-Aware Colony and Bulk-matter Transmitter) and some had no character quotes at all.
Obviously, Voice of Planet and Transcendance are ones the player(s) should build. Telepathic Matrix, Cloudbase, Hunter-Seeker, Cloning Vats are ones that are too powerful to give to the faction that read the quotes (or to any faction for that matter). After all, can you imagine how powerful the Spartans would be if they had the Command Nexus, Neural Amplifier AND Dream Twister, Nanofactory, Cyborg Factory, and Cloning Vats? They'd be unstoppable.
Even from a role-playing standpoint, Cyborg Factory and Dream Twister aren't read by Santiago, but mention Spartan bases.
Some Projects I thought should go to certain factions if another faction wasn't in the game.
Here's a list of the bonuses (I've probably missed one or two properties) each faction would be expected to receive:
Zak - +1 Talent, Free Quantum Converters, 1/2 cost Sats and Drop anywhere, +50% Econ at base, +50% research at base
Dee - 2x faster terraforming and all addons, 2x votes, infiltration, and comm, free Perimeter, fungus as roads, +2 Lifecycle, Fungus bonuses for units
Spartan - Free Command Center, Free Naval Base, +50% psi Defence, repair anywhere, 1/2 upgrade cost
Morgan - +1 Energy at base, less Drones (Planned, Simple, or Green) +50% Econ if FM, +2 Support, possible +1 Research for every Network Node (if Cyborgs not in game)
Yang - Free Theater for Network Node, Pop +2, Police +1, 1/2 Maintainace and extra Police
Miriam - Size 3 bases to start, Artifacts can be cashed in here, +1 Talent, 2x votes
UN - get tech that 3 others know, Probe protection
Cyborg - +1 research for each Network Node (if no Morgan), Free Bioenhancement Center
Prophet - Free Energy Banks, bonuses on all Fungus, Xenoempathy and Pholus without Dee
Drones - Free Areospace Complex, +2 Mins at all bases (Bulk Transmitter) and repair anywhere (Nanofactory) and 1/2 upgrade cost (if no Spartan), +2 Support (if no Morgan)
Roze - +1 Morale to Probes, -25% to Probe mission costs, Probes have Enhancement
I didn't include the Aliens because, well, I don't like them much.
Tell me what you think and if you think a faction is much too powerful and who the Projects should belong to.
This is what I came up with:
Human Genome - Zak
The Command Nexus - Santiago
Weather Paradigm - Dee
The Merchant Exchange - Morgan
The Empath Guild - Dee
Civ Defence Force - Dee
The Virtual World - Yang
The Planetary Transit - Miriam
Xenoempathy - Dee
The Neural Amplifiar - Spartan
Maritime Control Centre - Spartan or Pirates
The Planetary Datalinks - UN
The Supercollider - Unknown, build
The Ascetic Virtues - Yang
The Longevity Vaccine - Morgan
Hunter-Seeker - Unknown, UN, Roze, or build
The Pholus Mutagen - Dee
The Cyborg Factory - Spartan, should be Cyborgs
The Theory of Everything - Unknown, probably Zak
The Dream Twister - Spartan, but probably Dee
The Universal Translator - Miriam
The Network Backbone - Morgan or Cyborg
The Nanofactory - Spartan or Drones
The Living Refinery - Morgan or Drones
The Cloning Vats - Santiago, Yang, Zak or make it one to build
Self Aware Colony - Not-Miriam (she's against it), Yang or Morgan or Ursurpers, possibly Roze
Clinical Immortality - Morgan or Zak or Miriam (she reads)
The Space Elevator - Zak
The Singularity Inductor - Zak
The Bulk Matter Transmitter - Not-Miriam, Morgan or Drones
Telepathic Matrix - Dee or make it one to build
The Voice of Planet - Build
Ascent to Transcendance - Build
Manifold Harmonics - Caretaker or Prophet
Nethack Terminus - Roze or possibly Miriam
Cloudbase Academy - Drones, not-Sven, or build
Planetary Engery Grid - Prophet or possibly Morgan or Caretakers
I assigned Projects mostly on who reads the quote in the movie or, if there was no quote, on a role-playing level. Although, Miriam's quotes are mostly Biblical or against whatever Project it is (Self-Aware Colony and Bulk-matter Transmitter) and some had no character quotes at all.
Obviously, Voice of Planet and Transcendance are ones the player(s) should build. Telepathic Matrix, Cloudbase, Hunter-Seeker, Cloning Vats are ones that are too powerful to give to the faction that read the quotes (or to any faction for that matter). After all, can you imagine how powerful the Spartans would be if they had the Command Nexus, Neural Amplifier AND Dream Twister, Nanofactory, Cyborg Factory, and Cloning Vats? They'd be unstoppable.
Even from a role-playing standpoint, Cyborg Factory and Dream Twister aren't read by Santiago, but mention Spartan bases.
Some Projects I thought should go to certain factions if another faction wasn't in the game.
Here's a list of the bonuses (I've probably missed one or two properties) each faction would be expected to receive:
Zak - +1 Talent, Free Quantum Converters, 1/2 cost Sats and Drop anywhere, +50% Econ at base, +50% research at base
Dee - 2x faster terraforming and all addons, 2x votes, infiltration, and comm, free Perimeter, fungus as roads, +2 Lifecycle, Fungus bonuses for units
Spartan - Free Command Center, Free Naval Base, +50% psi Defence, repair anywhere, 1/2 upgrade cost
Morgan - +1 Energy at base, less Drones (Planned, Simple, or Green) +50% Econ if FM, +2 Support, possible +1 Research for every Network Node (if Cyborgs not in game)
Yang - Free Theater for Network Node, Pop +2, Police +1, 1/2 Maintainace and extra Police
Miriam - Size 3 bases to start, Artifacts can be cashed in here, +1 Talent, 2x votes
UN - get tech that 3 others know, Probe protection
Cyborg - +1 research for each Network Node (if no Morgan), Free Bioenhancement Center
Prophet - Free Energy Banks, bonuses on all Fungus, Xenoempathy and Pholus without Dee
Drones - Free Areospace Complex, +2 Mins at all bases (Bulk Transmitter) and repair anywhere (Nanofactory) and 1/2 upgrade cost (if no Spartan), +2 Support (if no Morgan)
Roze - +1 Morale to Probes, -25% to Probe mission costs, Probes have Enhancement
I didn't include the Aliens because, well, I don't like them much.
Tell me what you think and if you think a faction is much too powerful and who the Projects should belong to.
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