Hm, perhaps assign numerical values to a set of objectives, so they don't add up to, say, +1 or +2? Initially you can't assign more than +/- 1 to any one of them, with new discoveries relaxing such a restriction. The exception if you have an immunity to something, such as efficiency, you can't assign a negative value to it.
This will be a more flexible SE model. This is another way of leveling the playing field by giving new players a higher total.
This will be a more flexible SE model. This is another way of leveling the playing field by giving new players a higher total.
Try it - exact model of what you describe here.
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