Its late for me (up all night, 8AM now), but what does doc:flex have to do with pop-booming?
Believers and ICS-->Boom!
[Green Econ: I'm mostly interested in extremely early-game ICS/pop-boom strategies that leverage turns the most effectively, so talking about Demo-Green-Wealth is more about the end of that period of initial expansion, not the mechanism for it.]
This may sound like a personal attack, but its not. I'm simply in disagreement about your black/white approach to these issues. You know I respect you binT : Pop booming and ICS are not discrete, and neither are they exclusive. Ideally one would ICS and pop boom for 27 (9+9+9 b-drone third limit on huge map) size 14 bases with any faction, not just the Believers. But the Believers are especially well suited to approach this nearly impossible goal:
1. You mention facilities as a reason to boom rather than ICS: Phooey! Early facilities are not nearly as important for them as others, but SPs are with this strategy. Ordinarily Believers are either played as a momentum faction, or, if attempting to build with a research-crippled faction, they are played somewhat like Yang, a faction which we have more community knowledge b/c he's such a damn popular guy. Anyways, if you compare with other factions, facilities do less for believers than many. They can easily use police, research bonuses are not yet important in the early game, and with a condensor-heavy strategy (WP) even Rec Tanks can be put off, especially under Planned where building is fast. Thus, there is very little temptation to facility-focus as there is with builder factions.
2. Believers can field 3 formers per base, early game. That is just incredible in terms of turn advantage for former heavy strategies. And both pop-booming and ICS are former-heavy. In fact, in most of my tech-stag huge-map games with Believers, I almost run out of terraforming to do in the core by 2160 or so. That is, a 3x3 (base-space-space-base) grid is entirely filled with condensor-borehole-forests and the occasional mine even before I get IA! Additionally, all new bases are built on sensors easily in a strict grid because I can for once pre-form in the early game. Formers are crucial to ICSing, second only to crawlers in importance, if one is not merely going to make 50 size 1 bases in the fungus. ICSing is so profitable (research/econ/psych wise) when the bases can grow to specialist size, not when they are twiddling around with a former and garrison and 3 minerals production (7 turns to go for that condensor!).
3. As you mention, Believers can run Democracy with some impunity, making pop-booming very attractive far before clean reactors/hybrid forests/engineers, etc.. I would hazard a guess that Believers with the Weather Paradigm are the most suited to pop-booming of all the factions, but I have not considered a few other factors yet...
The hardest part about getting the right SP's for the Believers is of course the tech. To challenge myself I play with some house rules:
A. No offensive probe actions until HSA (infiltration is fine)
B. No offensive combat other than border patrol until Gravships.
C. Huge tech-stagnation game with random faction leader personalities and agendas.
D. House-rules Ironman: No reload except upon screwing up movement or rush-build orders (easy to mis-click sometimes).
I suppose its time for a challenge! Some standard starting situation and see which faction ICS/booms the quickest all on their own. Believers may not be #1, but they are impressive in either venture, and often both.
-S-
Believers and ICS-->Boom!
[Green Econ: I'm mostly interested in extremely early-game ICS/pop-boom strategies that leverage turns the most effectively, so talking about Demo-Green-Wealth is more about the end of that period of initial expansion, not the mechanism for it.]
This may sound like a personal attack, but its not. I'm simply in disagreement about your black/white approach to these issues. You know I respect you binT : Pop booming and ICS are not discrete, and neither are they exclusive. Ideally one would ICS and pop boom for 27 (9+9+9 b-drone third limit on huge map) size 14 bases with any faction, not just the Believers. But the Believers are especially well suited to approach this nearly impossible goal:
1. You mention facilities as a reason to boom rather than ICS: Phooey! Early facilities are not nearly as important for them as others, but SPs are with this strategy. Ordinarily Believers are either played as a momentum faction, or, if attempting to build with a research-crippled faction, they are played somewhat like Yang, a faction which we have more community knowledge b/c he's such a damn popular guy. Anyways, if you compare with other factions, facilities do less for believers than many. They can easily use police, research bonuses are not yet important in the early game, and with a condensor-heavy strategy (WP) even Rec Tanks can be put off, especially under Planned where building is fast. Thus, there is very little temptation to facility-focus as there is with builder factions.
2. Believers can field 3 formers per base, early game. That is just incredible in terms of turn advantage for former heavy strategies. And both pop-booming and ICS are former-heavy. In fact, in most of my tech-stag huge-map games with Believers, I almost run out of terraforming to do in the core by 2160 or so. That is, a 3x3 (base-space-space-base) grid is entirely filled with condensor-borehole-forests and the occasional mine even before I get IA! Additionally, all new bases are built on sensors easily in a strict grid because I can for once pre-form in the early game. Formers are crucial to ICSing, second only to crawlers in importance, if one is not merely going to make 50 size 1 bases in the fungus. ICSing is so profitable (research/econ/psych wise) when the bases can grow to specialist size, not when they are twiddling around with a former and garrison and 3 minerals production (7 turns to go for that condensor!).
3. As you mention, Believers can run Democracy with some impunity, making pop-booming very attractive far before clean reactors/hybrid forests/engineers, etc.. I would hazard a guess that Believers with the Weather Paradigm are the most suited to pop-booming of all the factions, but I have not considered a few other factors yet...
The hardest part about getting the right SP's for the Believers is of course the tech. To challenge myself I play with some house rules:
A. No offensive probe actions until HSA (infiltration is fine)
B. No offensive combat other than border patrol until Gravships.
C. Huge tech-stagnation game with random faction leader personalities and agendas.
D. House-rules Ironman: No reload except upon screwing up movement or rush-build orders (easy to mis-click sometimes).
I suppose its time for a challenge! Some standard starting situation and see which faction ICS/booms the quickest all on their own. Believers may not be #1, but they are impressive in either venture, and often both.
-S-
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