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  • #61
    Originally posted by Sebed
    raise/lower quakes and floods are the only things able to destroy benefits of landmarks...
    One game I remember a long time ago involved flooding (global warming) of monolith center. The monoliths remained after the water level rose and I was able to get morale upgrades for my ships at the monoliths.

    I can't remember if the water eventually got so deep that he monoliths were eventually competly submerged.

    I guess I could try teraforming lowering some monoliths into the sea to get the same effect, but I haven't tried it.


    Mead

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    • #62
      I think they do still survive, i know darsnan likes to use some in his maps
      Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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      • #63
        Sea monoliths are also popular with terraform mods.
        #play s.-cd#g+c-ga#+dgfg#+cf----q.c
        #endgame

        Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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        • #64
          This is probably irrelevant, but I just noticed it...

          Since boreholes raise temperatures, and therefore make squares next to them all rainy, is it possible to not even need to build condensors, rather, use solar collectors and echelon mirrors instead...

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          • #65
            Originally posted by Commy
            This is probably irrelevant, but I just noticed it...

            Since boreholes raise temperatures, and therefore make squares next to them all rainy, is it possible to not even need to build condensors, rather, use solar collectors and echelon mirrors instead...
            Doesn't ALWAYS happen, though.
            Condensors make 1.5 times food, right? If you're working for an absolute advantage/economic type of view, that's why you'd build them.

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            • #66
              Don't boreholes make the surrounding tiles drier?

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              • #67
                Originally posted by Senethro
                Don't boreholes make the surrounding tiles drier?
                I tend to remember them making the surronding tiles wetter.

                You still make the condesors though, because they increase the nut output. Farm+Consensor+Soil Enricher = a lot of food per square.

                Mead

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                • #68
                  Yes, but it also= alot of former turns
                  What type of idiot quotes himself
                  -paramir

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                  • #69
                    Originally posted by paramir
                    Yes, but it also= alot of former turns
                    Yes, usually by the time you are using soil enrichers the game is over but you want to keep on building.

                    Most of the time I've heard (and used myself) people combining condesors with farms to get past the nut restrictions. I understand that this is one of the benefits of the WP - you get the ability to build condensors early.


                    Mead

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                    • #70
                      Don't boreholes make the surrounding tiles drier?
                      Tiles to the West - wetter.
                      Tiles to the East - drier.
                      North and South - no change usually.
                      -- What history has taught us is that people do not learn from history.
                      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                      • #71
                        On the contrary, if you can't or aren't pop booming, those nutrients can go to waste because your base won't grow fast enough, in which case having more energy per turn from tiles worked can be better than hoping to grow enough to use satellites...this is all of course different if you are pop-booming and ICSing...

                        It might be good to mention that I don't have tight base spacing, and I place like 2 or 3 condensors to make all the squares rainy in the base radius...by building the boreholes first, I may only have to build 1 or 2 condensors, plus I have more room for boreholes and echelon mirrors...point is, the idea of building boreholes first is only good for certain strategies...

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                        • #72
                          Originally posted by Senethro
                          Don't boreholes make the surrounding tiles drier?
                          I think that they increase rather the temperature in the region, where the borehole is built. This influences rain pattern in the game, that makes some tiles more wet, and since increased rain on one tile takes away more water from the atmosphere, other tiles get drier.
                          I wished, the temperatures of the tiles were actually shown in the game, but as far as I know, player cannot see it. Also a nice thing would be some "prediction" in the game of the moisture level on the tiles before and after some specific terraforming action is made. Instead, you see nothing. You may only really roughly predict what will happen after you build a borehole or rise a tile up.
                          Mart
                          Map creation contest
                          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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                          • #73
                            thread necromancy?
                            if you want to stop terrorism; stop participating in it

                            ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                            • #74
                              Less than 4 months dead. C'mon the decay is only minimal...
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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                              • #75
                                yeah,but that funky smell....
                                if you want to stop terrorism; stop participating in it

                                ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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