Though I've been quite happy to abuse insta-build pods when I've got an uber-crawler construction sitting in the closest city, I hadn't previously realised the importance some people assigned to them. While I'm going to modify and experiment with my own playstyle accordingly, could you tell me more about it?
Do Sparta and other momentum factions find it a reliable method of drawing equal or surpassing builders? As I said earlier the ACDG3 does not feature a human Hive/Drones/Uni and some people dispute the reasons for Sparta's position. While, in other games than SMAC, I'm used to picking factions that have wildly variable results because you have to take risks with them and sometimes they work, sometimes they don't, I'm not sure this relying on pods is a good thing. Especially when they can be turned off.
PS: I've just reviewed my worldbuilder and I think it might be favouring ICS :/
A lot of people have spoken about disliking the ICS micromanagement. How could this be decreased? And does noone have opinions on whether it is right that ICS can ignore efficiency? All thoughts on any aspect of ICS relevant here.
Do Sparta and other momentum factions find it a reliable method of drawing equal or surpassing builders? As I said earlier the ACDG3 does not feature a human Hive/Drones/Uni and some people dispute the reasons for Sparta's position. While, in other games than SMAC, I'm used to picking factions that have wildly variable results because you have to take risks with them and sometimes they work, sometimes they don't, I'm not sure this relying on pods is a good thing. Especially when they can be turned off.
PS: I've just reviewed my worldbuilder and I think it might be favouring ICS :/
A lot of people have spoken about disliking the ICS micromanagement. How could this be decreased? And does noone have opinions on whether it is right that ICS can ignore efficiency? All thoughts on any aspect of ICS relevant here.
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