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  • Fun Hypothetical

    If you could choose any one tech to start the game with, from any level without the pre-requisite, what would it be? And why?
    "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
    "Without music, life would be a mistake." -- Friedrich Nietzsche
    "If fascism came to America it would be on a program of Americanism." -- Huey Long
    "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

  • #2
    Tree Farms!!!

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    • #3
      Strong arguements can be made for Industrial Automation, Mind/Machine interface, Eudaimonia, Singularity mechanics, or whatever gravity tech gives Gravship chassis.

      If I was the Believers then probably Planetary Networks or Cyberethics.

      I'm seriously tempted by Eudaimonia. I'm thinking Demo/Planned/Wealth/Eudaimonia Gaians, here. Easy popboom, lots of energy, +4 industry... Or Demo/green/wealth/eudaimonia and put 90% energy into labs.

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      • #4
        Tree farms would be nice, but I think Fusion would be my choice - tougher, cheaper units and a little fusion lab here and there
        With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

        Steven Weinberg

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        • #5
          Environmental Economics (Tree Farms), by far would be my choice. I don't care about the energy restriction lifting, so much. However, consider 4 turns of former work a 2-2-1 square, and if I'm running an early FM, I'll get 2-2-2 square. Early on, who doesn't want that?
          Tree farms, IMO, would blow all the other choices but IA away, because you don't have to sacrafice vertical population expansion to mineral output.

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          • #6
            Tree farms are a good choice if you can popboom, if not, they are just nice to have.
            With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

            Steven Weinberg

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            • #7
              Originally posted by Ka Plewy
              Environmental Economics (Tree Farms), by far would be my choice. I don't care about the energy restriction lifting, so much. However, consider 4 turns of former work a 2-2-1 square, and if I'm running an early FM, I'll get 2-2-2 square. Early on, who doesn't want that?
              Me, thats who! I'll take Quantum Machinery for my starting tech and just take those Tree Farmed bases of yours Ka Plewy, thank you very much!

              Regardless, even under a hypothetical situation as livid imp has proposed, that the game offers such a complex "Rock/ Paper/ Scissors" necessity in your decision-making scheme!


              D

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              • #8
                Tree farms are still my favorite
                What type of idiot quotes himself
                -paramir

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                • #9
                  I think that the wait to buld that quantum converter would be horrible.
                  The earliest cheap rush build price would be 380 EC. Would have to count on a popping an autocomplete pod, or lots of energy early. Tree farm is expensive too @ 220, but almost half of that quantum, and will help with vertical growth (which I'd use to fuel horizontal growth).

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                  • #10
                    The problem is that tree farm only adds to econ (ok, also one nut per forest but that is a minor thing), QM is nice with more mins, but FL gives both econ, research, cheaper and tougher units.
                    With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                    Steven Weinberg

                    Comment


                    • #11
                      EUDAIMONIA!

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                      • #12
                        Nah, eudamonia only becomes interesting after CV, but then you really want it .
                        With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                        Steven Weinberg

                        Comment


                        • #13
                          Originally posted by BlackCat
                          The problem is that tree farm only adds to econ (ok, also one nut per forest but that is a minor thing), QM is nice with more mins, but FL gives both econ, research, cheaper and tougher units.
                          No, one nut per forest is a HUGE thing. The point is that a worker can feed himself. Before that the more workers work forests, the more nuts you have to crawl or the pop growth slows down.


                          Anyway, I'd vote for reactors or eudamonia. OTOH, to get the map (via Secrets of AC, IIRC) would be very nice. Think about how many resources you have to allocate to exploration in the early stages of a game. Well, it'd be easier if I could pick 10 techs.

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                          • #14
                            You people are all stupid!!! Just choose Secrets of the Human Brain, then get Secrets of Alpha Centauri, then Secrets of Creation, then pick whatever tech you want...

                            Aside from that, I would have to pick Singularity Mechanics, mostly because of the cheaper reactors...a scout patrol could hold up against a impact rover...

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                            • #15
                              I'm actually having alot of fun with my current game having super tech stagnation (edited Alphax.ini to double discovery rate). Im neck in neck with everyone, and nobody has jets yet It will be a long game but so far its the best I've played.

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