If you could choose any one tech to start the game with, from any level without the pre-requisite, what would it be? And why?
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Fun Hypothetical
"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
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Strong arguements can be made for Industrial Automation, Mind/Machine interface, Eudaimonia, Singularity mechanics, or whatever gravity tech gives Gravship chassis.
If I was the Believers then probably Planetary Networks or Cyberethics.
I'm seriously tempted by Eudaimonia. I'm thinking Demo/Planned/Wealth/Eudaimonia Gaians, here. Easy popboom, lots of energy, +4 industry... Or Demo/green/wealth/eudaimonia and put 90% energy into labs.
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Tree farms would be nice, but I think Fusion would be my choice - tougher, cheaper units and a little fusion lab here and thereWith or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
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Environmental Economics (Tree Farms), by far would be my choice. I don't care about the energy restriction lifting, so much. However, consider 4 turns of former work a 2-2-1 square, and if I'm running an early FM, I'll get 2-2-2 square. Early on, who doesn't want that?
Tree farms, IMO, would blow all the other choices but IA away, because you don't have to sacrafice vertical population expansion to mineral output.
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Tree farms are a good choice if you can popboom, if not, they are just nice to have.With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
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Originally posted by Ka Plewy
Environmental Economics (Tree Farms), by far would be my choice. I don't care about the energy restriction lifting, so much. However, consider 4 turns of former work a 2-2-1 square, and if I'm running an early FM, I'll get 2-2-2 square. Early on, who doesn't want that?I'll take Quantum Machinery for my starting tech and just take those Tree Farmed bases of yours Ka Plewy, thank you very much!
Regardless, even under a hypothetical situation as livid imp has proposed, that the game offers such a complex "Rock/ Paper/ Scissors" necessity in your decision-making scheme!
D
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I think that the wait to buld that quantum converter would be horrible.
The earliest cheap rush build price would be 380 EC. Would have to count on a popping an autocomplete pod, or lots of energy early. Tree farm is expensive too @ 220, but almost half of that quantum, and will help with vertical growth (which I'd use to fuel horizontal growth).
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The problem is that tree farm only adds to econ (ok, also one nut per forest but that is a minor thing), QM is nice with more mins, but FL gives both econ, research, cheaper and tougher units.With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
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Nah, eudamonia only becomes interesting after CV, but then you really want it.
With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
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Originally posted by BlackCat
The problem is that tree farm only adds to econ (ok, also one nut per forest but that is a minor thing), QM is nice with more mins, but FL gives both econ, research, cheaper and tougher units.
Anyway, I'd vote for reactors or eudamonia. OTOH, to get the map (via Secrets of AC, IIRC) would be very nice. Think about how many resources you have to allocate to exploration in the early stages of a game. Well, it'd be easier if I could pick 10 techs.
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You people are all stupid!!! Just choose Secrets of the Human Brain, then get Secrets of Alpha Centauri, then Secrets of Creation, then pick whatever tech you want...
Aside from that, I would have to pick Singularity Mechanics, mostly because of the cheaper reactors...a scout patrol could hold up against a impact rover...
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