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  • why land based transports?

    In some posts that i've read, people referred to idea of land-based transporters. I've tried to look for articles, but I could not find any summary of their benefits.

    So.. why they are so useful?
    a Spartan Eco-Science specimen.
    ----
    Producing Buddhism.
    Enlightenment is the Base, Way & Goal.

  • #2
    where'd you find that post? maybe it was talking about the ridiculousness of land-based transports.

    Stacking your units like that... Unless that transport has some major buffs like AAA and ECM or something...but even then I wouldn't recommend using it. Too much at stake for my tastes...
    Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
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    • #3
      somewhere in CGN archives, in few places.. i do not remember details
      a Spartan Eco-Science specimen.
      ----
      Producing Buddhism.
      Enlightenment is the Base, Way & Goal.

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      • #4
        Land based transports are not quite for the purpose of stacking units in them. They are particularly usefull for adding movement point or points to infantry units, which are best in attacking bases. I may write an article on that, but first need to complete some things in RL...
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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        • #5
          Ogie has written extensively about this, both here as well as at CGN. The CGN thread is probably the most comprehensive.
          He's got the Midas touch.
          But he touched it too much!
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          • #6
            Do fusion engines give rover transports 2 movement points? What other land transport units can you make?

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            • #7
              Originally posted by Senethro
              Do fusion engines give rover transports 2 movement points? What other land transport units can you make?
              As far as I remember, there is nothing like that. "Transport" ability does actually minus 1 move point. Rover transports give no advantage compared to infantry chassis and actually cost more. hovertank transports have basic 2 move points. However elite units get the +1 move. Infantry elite land transport has 2 move points!
              Mart
              Map creation contest
              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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              • #8
                Elite land transport has 2 move points?

                Guys, I'm having an idea here. kk, how about this.

                Drop elite land transports with a Nerve gas dude or Probe team inside. Lands 2squares outside the enemy base because it has an aerospace complex, crawls up to base and attacks all in one turn. Subsequent attackers might be able to capture.
                Would the attacker suffer an airddrop penalty or would being in the transport mean it avoids the penalty.

                How to make an elite land transport...
                command centre + bioenhancement centre = commando. It can't accept monolith upgrades. (Q: can a scout be upgraded to drop infantry transport? Could a monolithed scout keep its elite status if upgrade is possible?) A few turns in power would get you the last morale level, or fundy/power for Gaians.

                Edit: can land transports have a carrier deck? Drop choppers anyone?

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                • #9
                  Originally posted by Senethro
                  Guys, I'm having an idea here. kk, how about this.

                  Drop elite land transports with a Nerve gas dude or Probe team inside. Lands 2squares outside the enemy base because it has an aerospace complex, crawls up to base and attacks all in one turn. Subsequent attackers might be able to capture.

                  Thats the idea. In an era pre airpower, an extra movement point can be a decided advantage. Even if the transport is not elite, an elite rover inside one can be a very very unpleasnat suprise for your enemies.

                  In the drop era, you outlined some possible tactics.

                  I don't use these units often but it is a big mistake to think they are worthless
                  You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                  • #10
                    Originally posted by Senethro

                    Drop elite land transports with a Nerve gas dude or Probe team inside. Lands 2squares outside the enemy base because it has an aerospace complex, crawls up to base and attacks all in one turn. Subsequent attackers might be able to capture.
                    Would the attacker suffer an airddrop penalty or would being in the transport mean it avoids the penalty.
                    When I get home tonight I'll send you some notes on building different "unique" units. Also, look at mine and Rubin's writeup in the SMAC Academy over at CGN, specifically the area about the #UNITS Section - should give you some good ideas as to now to approach the questions you've askled above.


                    Originally posted by Senethro
                    Edit: can land transports have a carrier deck?
                    Yes. I've built them before. I call them Scud Launchers. I typically put a few nerve gas missiles in hibernation mode on them, then when an unwary human wanders by POW!


                    D

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                    • #11
                      Originally posted by Senethro
                      Elite land transport has 2 move points?

                      Guys, I'm having an idea here. kk, how about this.

                      Drop elite land transports with a Nerve gas dude or Probe team inside. Lands 2squares outside the enemy base because it has an aerospace complex, crawls up to base and attacks all in one turn. Subsequent attackers might be able to capture.
                      Would the attacker suffer an airddrop penalty or would being in the transport mean it avoids the penalty.
                      Sounds like a good idea, but there is one big problem - non combat drop units can't move after a drop and the transported unit are also considered to have used it's movement points, so no action from none of them after drop.

                      A better alternative would be chopper, gravship or air transporters. Units in choptrans doesn't suffer damage, so they can go pretty far although they have a max of 8 with a singular engine. Just remember one thing : don't use up all of the chop/air transporters movement. If that happen, the transported unit cannot be unloaded.
                      With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                      Steven Weinberg

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                      • #12
                        I thought air transporters could only unload in cities?

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                        • #13
                          Originally posted by Senethro
                          I thought air transporters could only unload in cities?
                          Nope, they can only load in cities, but they can unload in terrain.
                          With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                          Steven Weinberg

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                          • #14
                            thanks for replies everyone - i have learned a lot of new tricks
                            a Spartan Eco-Science specimen.
                            ----
                            Producing Buddhism.
                            Enlightenment is the Base, Way & Goal.

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                            • #15
                              Originally posted by Frankychan
                              where'd you find that post? maybe it was talking about the ridiculousness of land-based transports.

                              Stacking your units like that... Unless that transport has some major buffs like AAA and ECM or something...but even then I wouldn't recommend using it. Too much at stake for my tastes...
                              Just out of curiosity - how do you put AAA on an unarmed unit ?
                              With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                              Steven Weinberg

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