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  • Dealing with global warming

    Hello everyone, a new fan here on my 3rd game here. I'm just getting comfortable with the game mechaniques and wanted to have tons of industry heavy cities this time around.

    After building Genejack factories in my core continent, mindworms started to pop everywhere and I got a warning about sea level rising to 333m.

    The worms I'm willing to deal with (they're quite profitable too) but I've spent the last 20+ turns or so to terraform the continent - forest, boreholes and all that - not to mention building a pleasing looking magtube network linking all my cities. And a quick check of all the 'endangered' squares show that in 20 years my beautiful shapely continent is going to be mangled by the sea.

    I know I can use my terraforming army to raise 1000m in the endangered squares, but since that screws with the rivers and hills (aestethic thing) and deprives quite a few cities of beaches, I consider this a last resort. How does everyone else deal with sea level rise? I cant help but think there's a terraform command for formers to somehow make the endangered square safe heh.

    p/s : being a new player, I cant understand half the threads around here because of the abbreviations... please go easy with me

  • #2
    One thing you can try is to convene council and try to get a resolution passed to instal a solar shade. You might need to call up leaders beforehand and grease their palms a little, 'cos there's always a rotten apple or two in the bunch that'll vote against it just out of sheer cussedness

    And, of course, you sometimes don't need to work on the endangered tile. Often just raising an adjacent tile lifts the coastal ones as well and that way you can look for minimising disruption to your rivers/magtube network, etc

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    • #3
      Re: Dealing with global warming

      Originally posted by jaegar
      p/s : being a new player, I cant understand half the threads around here because of the abbreviations... please go easy with me
      Refer to the topped FAQ thread for a (partial) list of acronyms and abbreviations. Let us know if there are other terms that aren't covered there.

      The FAQ also has other useful information.

      Welcome to the forum!
      "The avalanche has already started. It is too late for the pebbles to vote."
      -- Kosh

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      • #4
        If global warming really bothers you, you can remove it by editing alphax.txt, though that won't affect your current game.
        "Cutlery confused Stalin"
        -BBC news

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        • #5
          For future reference you might also want to understand the dynamics of ecodamage. Simply stated, after your first ecodamage "pop" every treefarm, hybrid forest, centauri preserve and temple of planet you build adds one to your clean mineral limit.
          He's got the Midas touch.
          But he touched it too much!
          Hey Goldmember, Hey Goldmember!

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          • #6
            It is also helpful to understand how raising land works. Basically there are adjacency rules such that every tile must be within one elevation "level" of every tile adjacent to it.

            The levels are basically 1000m increments. Lets say you have a tile that is at 1020m that is adjacent to 3 of your endangered coastal tiles. If you raise the 1020m tile, it will go to 2020 and the 3 adjacent tiles will each go to a a level above 1000 but it will wreck your coastline since none of them would now be coastal ( a tile with elevation in excess of 1000 cannot be on the coast since water has elevations less than 0)


            I often wished that you could build a dike to protect a given tile from sea level rises since I share your frustration about having to wreck your coastline to prevent submersion. The other solution would be if you could do partial raises . . . Wouldn't it be cool if you could raise a tile in increments of 250m (with correspondingly reduced former time). Then you could just raise up your endangered tiles. I hate it when I have to choose betwween losing my boreholes or my tidal harnesses.
            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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            • #7
              I thought you could do partial raises? Or at least in a ghetto manner. I thought that every 2 turns or so the tile the former is working on rises and that only at turn 8 is the full height achieved.

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              • #8
                No, it doesn't work that way. Rising sealevels do happen every 4 turn or so 'till the twenty year mark is reached. But former raising/lowering happens only when the work is done.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #9
                  Hmmmm, I wasn't sure, because when doing energy parks I typically do mass terraformers in raising land. Its not always easy to see who raised what and when.

                  Everyone find Geomodder to be correct?

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                  • #10
                    Ouch, my credentials are in question.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

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                    • #11
                      :P No, I just need a larger sample of people. I'm uncertain that incremental rising does occur, you're regarded as an authority and are certain that it does not. One more against ought will be enough for me.

                      Noones infallible remember

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                      • #12
                        Originally posted by Senethro
                        Hmmmm, I wasn't sure, because when doing energy parks I typically do mass terraformers in raising land. Its not always easy to see who raised what and when.

                        Everyone find Geomodder to be correct?
                        I can't say that Geo is correct, right, or of sound mind.

                        However, my experience has been the same as his. Your formers work to raise the area and the turn their work is completed the land 'heaves' upward on that turn.

                        There are no partial raises.

                        If you have different formers working on raising different nearby tiles then it might 'look' like the land is being raised in phases as each completed tile 'heaves' upward.


                        Mead

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                        • #13
                          Originally posted by Mead
                          I can't say that Geo is correct, right, or of sound mind.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #14
                            Originally posted by Chaos Theory
                            If global warming really bothers you, you can remove it by editing alphax.txt, though that won't affect your current game.
                            I did not know this, which line is it? Or is it something obvious that even I can't miss like global warming: yes or no?

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                            • #15
                              Change these lines:

                              Global Warming (Latitude DIVISOR for global warming) Smaller # increases effect of warming

                              And:

                              Sea Level Rises (Magnitude of sea level changes from ice cap melting/freezing)

                              Set the first one to something like 99999 and the second set to 0. Doing this you may have a global warning message pop up if you have extreme eco damage but it will not cause the water to rise.

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