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Best Mods for better random maps...

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  • #16
    Take out mindworm PBs, add in mindworm fungal payloads...

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    • #17
      That's what a Fungal Tower is supposed to be for. I support GeoModder's observation that it's best to associate such broad area effects with rare native units. Unless one craves a real challenge - in which case one still wants them to be non-capturable.
      ftp://ftp.sff.net/pub/people/zoetrope/MOO2/
      Zoe Trope

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      • #18
        Fungal payload mindworms is a sound idea!

        Imagine if a MW attacks you..
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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        • #19
          Fungal payload mindworms is a sound idea!
          No, it's not. Considering in the early game, I get at least one attack that I can't get to in time.

          Imagine if a MW attacks you..
          Think about this...Dee or Cha Dawn. *shudder*

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