I always have trouble searching on Apolyton, so I just gave up after half an hour...I was wondering where I could find some good mods...actually, I just want mods that change the settings for random maps, since the original ones suck and make one square like continent with little dots of islands around it...
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Best Mods for better random maps...
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Man, you even can't imagine how useful link you gave!!!
It's just what I need for my CMN experiments!
(not to invent the wheel again)-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Isn't it?
Btw, have you ever heard of mindbusters?
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No, who/what are they?-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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IIRC, Mind Worms with the Planet Buster ability
In other words..... 0 defense against Mind Worms. You either kill them, or they kill you"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
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Ehh, it's agreat idea as well!
Planet kicks your butt!-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Actually, when I first fathomed this idea, I suggested sealurks to be used as their prerequisite unit. That way players have way more time to expand ad build. Also, 'planetbombing' wouldn't occur so much for sealurks are spawned not so much.
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No, MW PBs dont create ecodamage since the 8th faction does not have any bases to generate ecodamage from."They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
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Originally posted by livid imp
No, MW PBs dont create ecodamage since the 8th faction does not have any bases to generate ecodamage from.
What I've been experimenting with is giving the LoC's a needlejet chassis, and the Fungal Tower a Carrier Special Ability. So far thought the AI doesn't seem to want to use it correctly.....I've also given the Fungal Tower a Gravship chassis in the hopes that this would allow them to be popped at sea, but alas this doesn't seem to occur (however a CMN can still place them onto sea tiles to give sea-bearing Factions something else to deal with!)
Getting back onto topic why Smacksim's mod to the random map generator is superior to anything I've seen, and I've spliced his mod into my own alpha(x).txt files to assist when I build maps for PBEM's and SP Challenges!
D
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Originally posted by GeoModder
Actually, when I first fathomed this idea, I suggested sealurks to be used as their prerequisite unit. That way players have way more time to expand ad build. Also, 'planetbombing' wouldn't occur so much for sealurks are spawned not so much."They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
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I'm explaining this badly.
I'd changed the chassis to noodle or chopper one, and replaced those + the weapon in the #units list on the sealurk spot and linked it to another graphic.
Essentially, they're meant as a sort of sudden planetoid impact and to force a player to pay more attention to space defenses like Flechettes and ODP's.
So real sealurks wouldn't appear ingame anymore, just a rare planetoid, and those players with more ecodamage are of course a bit more likely to get 'hit' by one.
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couldnt you still build them(the worms) yourself and have zillions of pb's?
the planetoid idea seems cool.did\does that work?if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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It works, yes. But afaik most people trying this out just tested the general idea with mind worms. The trick here is balance, meaning using a unit that 'spawns' only rarely, not as common as mind worms or IoD's.
Of course the unit mustn't be made producable.
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