I have done tests and set up models...I have even created combat situations, but know I have come to the final step--asking Apolyton...
First off, I don't ICS...I don't use crawlers, and I never will...why you ask? Because then I can kill the AI so bad the game isn't even fun...but that's just my opinion...
So, assuming that I am not ICSing, not using crawlers (and therefore no energy parks), I would like to know what terraforming, and in a way, base building strategies you all feel are the best...
So far I have narrowed it down into four categories...
The first is ICSing, which I am not considering, so don't mention it...
Second, is a fungus strategy...not including the Manifold Nexus, and assuming I do not have +2 economy...with all the technologies, I could get 2-3-3, or 3-3-3 with the Gaians, but these advantages come quite late in the game...
Third is the forest strategy...simply build forests, tree farms and hybrid forests, do free market, and have bases spread apart...3-2-3 with hybrid forest and free market, and pretty early effects...
Fourth is advanced terraforming...using condensors to make all squares rainy, then building solar collectors and echelon mirrors...
I will post my test results later, but I just would like to know your opinions...
First off, I don't ICS...I don't use crawlers, and I never will...why you ask? Because then I can kill the AI so bad the game isn't even fun...but that's just my opinion...
So, assuming that I am not ICSing, not using crawlers (and therefore no energy parks), I would like to know what terraforming, and in a way, base building strategies you all feel are the best...
So far I have narrowed it down into four categories...
The first is ICSing, which I am not considering, so don't mention it...
Second, is a fungus strategy...not including the Manifold Nexus, and assuming I do not have +2 economy...with all the technologies, I could get 2-3-3, or 3-3-3 with the Gaians, but these advantages come quite late in the game...
Third is the forest strategy...simply build forests, tree farms and hybrid forests, do free market, and have bases spread apart...3-2-3 with hybrid forest and free market, and pretty early effects...
Fourth is advanced terraforming...using condensors to make all squares rainy, then building solar collectors and echelon mirrors...
I will post my test results later, but I just would like to know your opinions...
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