I have added a mapsize of 128X256 and most of the times it works fine but late in the game I start to get memory read faults. Is this a penalty I have to live with fiddling with alpahx.txt or are there a solution ?
For some time I thought it was a mouse problem, but I have just stumbled into a Drone transporter that triggered the fault if I tried to kill it no matter how.
The crazy thing is that it happens well inside the borders of the map - I could have understood it if it was at the borders of the map (sorry, it's the programmer in me that speaks .
For some time I thought it was a mouse problem, but I have just stumbled into a Drone transporter that triggered the fault if I tried to kill it no matter how.
The crazy thing is that it happens well inside the borders of the map - I could have understood it if it was at the borders of the map (sorry, it's the programmer in me that speaks .
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