Should there be a sequel to SMAX, what kind of new statistics and options could be added to social effects and social engineering? I can't think of any right now, but there are probably lots of possibilities out there, depending on what the game is like (can you go to space? Can you be a humanoid alien?)
The things that would be hard to change would be priorities and endings. Since SMAC is a 4x game (explore, exploit, expand, exterminate), there's probably not much more to add for priorities. One way is to modify Civ III victories, such as cultural for SMAC. Maybe a cultural attribute can be given to factions.
My idea is to have subversion be one of four priorities. Basically, factions have a new relationship: proxy/master. You become another faction's master by doing enough probe work against them. Probe warfare would have to have more options and features, basically weapons and defenses to subvert someone or to keep from being subverted.
The things that would be hard to change would be priorities and endings. Since SMAC is a 4x game (explore, exploit, expand, exterminate), there's probably not much more to add for priorities. One way is to modify Civ III victories, such as cultural for SMAC. Maybe a cultural attribute can be given to factions.
My idea is to have subversion be one of four priorities. Basically, factions have a new relationship: proxy/master. You become another faction's master by doing enough probe work against them. Probe warfare would have to have more options and features, basically weapons and defenses to subvert someone or to keep from being subverted.
Comment