Can anyone tell me how SMACX assigns starting locations on maps? I've got a custom map I've been tweaking for a while, and I've created a small continent that is perfectly made for two factions to develop on with a mineral rich area in the middle for them to fight over. At one time I wasn't having a problem getting the game to start my faction (or any faction) on one side and another faction on the other. But now, after some recent tweaking, the game refuses to start any factions there. Sometimes the entire continent goes without any starting locations, which is odd since that contintent is about a third of the entire map.
What I want is to consistently get starting locations on either side of that contintent, but I cannot figure out how the game is determining them. Any help?
What I want is to consistently get starting locations on either side of that contintent, but I cannot figure out how the game is determining them. Any help?
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