Do you prefer unity pod scattering to be on or off when you play (or used to play) single player?
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Unity scattering - on or off?
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I used to always have it on. But lately I always have it off. Seems to really benefit the human player who explores more. Plus it eleminated any urges that I had to reload. I used to be a constant reloader. . Civ3 eventually broke me of the habit. But I still have urges every now and then.
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Tiny? How small must a spaceship be to contain 7000 colonists in hibernation on a 4,5 lightyear journey?
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Originally posted by Dissident
and how realistic is it that one tiny colonizing ship has that many resources (to instantly complete builds- 200 credits etc.).
landing sites only. That's more realistic.
Good point. Morgan's reserves are only 100 EC. You'd think that if more were on board, he'd have gone out of his way to take the richest supply pod...
GFC"The first rule of Girlfight Club: No one gossips about Girlfight Club. That means you, Sheryl."
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Girlfight_club of Toliman has authorized a secret project, "The Planetary Datalinks": http://planetarydatalinks.hub.io
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I generally play with them on, but it really doesn't matter to me much one way or the other. I don't "abuse" the pod searching anyway, unless I'm playing the Pirates.He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
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Always on.
I like randomness, quark strangeness and charm, I'm a Pisces, with a fondness for cats, and live in London.
Oops. For a moment I thought this was the Miriam Godwinson Lonelyhearts Dating Agency....Vive la liberte. Noor Inayat Khan, Dachau.
...patriotism is not enough. I must have no hatred or bitterness towards anyone. Edith Cavell, 1915
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On, although I do think it helps humans more than AI, although Didi is a pretty good pop popper.
The Primus guide had some of the proababilities with pod pops. Interestingly, the results are affected by whether you are the #1 faction are not. Less favorable outcomes if you are #1. So pop them early before you get too strong.Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
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Theoretically speaking, there would have to be more than 110,000 colonists on the ship, 10,000 for each faction...
Apparently each pop unit equals ten thousand, as shown when attempting to obliterate a city...
Since the aliens and cult don't really count, since they didn't originate immediately after planet fall, that would leave 11 factions, each with 10,000 colonists. This doesn't include the cryo bays that didn't survive the journey, and when playing on higher levels, you can get two colony pods, meaning there were 220,000 or more colonists...
This definitely calls for a big ship...however...
By looking at the pictures in the game of the supply pods, especially on the pop-ups that come up when you open a pod, compared to a recon rover, they are very, very, large, much larger than the rover itself, and not to mention, wouldn't the brightest people in the world who designed the ship think it would be best to have the pods by the landing sites, not in the middle of no where?
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they would design it that way, but remember that a whole bunch of stuff was malfunctioning when they were approaching planet, and if you care to review the official story "arrival" you can see that at the point where they actually launched the supply pods they werent even sure IF they were going to be landing, let alone where, remember, the colony pods were scattered across the face of planet randomly too, so why risk sending all the supplies to one general area if it might be on the other side of the planet?
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