I agree with Flubber reference the Clean Reactor, though I've only CMN'd a few games. One trick I've tried is running the AI out to missles and HEC, prototyping a bunch of clean units while obsoleteing the basic unit (non-clean), i.e. formers, 6-2-2, 6-3-1, 1-3-1 - and then retreating the tech back. That, plus giving them extra formers really does help. The problem is that if you do this, then they can easily beat the human players to quite a few SP's. I sort of like to let the Human players get those, it's an incentive.

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