i was just looking over the civ 4 stuff and i found this
thats bad news for us
Soren points out that genres/franchises that get increasingly complex tend to die out as they become accessible only for the real hard-core fans, no longer for casual gamers (example: flight simulator games). Soren thinks that RTS games are heading in this direction. To prevent Civilization from making the same mistake, Civ4 will not be condiserably more complex or bigger than Civ3, only different. Also, it will aim at a slightly different fan-base than previous Civ-games, though it should still appeal to (most) veterans as well.

) were playing the Sims. All those non-gamers represented an untapped profit potential. Volume really is the key to profits in business. The high-rollers might get the fancy treatment, but the real money is made down in the quarter slots. In other words, no matter how loyal the hard core fans are to a game, they don't generate the big cash.
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