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  • #16
    Originally posted by Chaunk Also, I don't think anyone has mentioned yet that psych is limited to 2*pop USED per base. So although you could set psych to 100% if you wished, much of that would likely be wasted. E.G. A size 7 base can only use 14 points of psych, even if producing 90. The extra 76 points are wasted.
    Whoa...that sucks. Not that Drones are ever a problem on Specialist Level.
    -
    - NanoDingo [INTJ, E6]

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    • #17
      Originally posted by Chaunk
      It's to do with inefficiency. For most factions a 30:10:60 split (Econ/psych/tech) will give better tech results than 30:0:70 because of the lower amount lost to inefficiency. Of course, check your lab outputs etc, and it works to a lesser effect with CyCon and Gaia due to their effic advantages, but definatly something worth bearing in mind.
      Intriguing!

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      • #18
        Originally posted by Chaunk
        It's to do with inefficiency. For most factions a 30:10:60 split (Econ/psych/tech) will give better tech results than 30:0:70 because of the lower amount lost to inefficiency. Of course, check your lab outputs etc, and it works to a lesser effect with CyCon and Gaia due to their effic advantages, but definatly something worth bearing in mind.
        Wouldn't it be better to just allocate 40:00:60?
        - NanoDingo [INTJ, E6]

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        • #19
          Not usually. The game likes to allocate more to econ than labs when there are only a few energy points available. So for example, with 4 points and a 40:0:60 split, it'll go for 2:0:2, which is 50:0:50 in reality. However, 30:10:60 it'll go for 1:0:3, which is 25:0:75, far nicer!
          Play hangman.

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          • #20
            Originally posted by Chaunk
            Not usually. The game likes to allocate more to econ than labs when there are only a few energy points available. So for example, with 4 points and a 40:0:60 split, it'll go for 2:0:2, which is 50:0:50 in reality. However, 30:10:60 it'll go for 1:0:3, which is 25:0:75, far nicer!
            Thanks for explaining that.
            -
            - NanoDingo [INTJ, E6]

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            • #21
              Sometimes 20:10:70 is the best combination.

              There really should have been a "labs / turn" indicator instead of a "turns / breakthrough" indicator in social engineering screen.
              no sig

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              • #22
                Originally posted by PJayTycy
                Sometimes 20:10:70 is the best combination.

                There really should have been a "labs / turn" indicator instead of a "turns / breakthrough" indicator in social engineering screen.
                Surely by that point, unless you've got gaian/cybernetic efficiency, 30:70 would be better?

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                • #23
                  Originally posted by PJayTycy
                  Sometimes 20:10:70 is the best combination.

                  There really should have been a "labs / turn" indicator instead of a "turns / breakthrough" indicator in social engineering screen.
                  Surely it's easy enough to drop out of social engineering and press F2?
                  Play hangman.

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                  • #24
                    Originally posted by Chaunk
                    Surely it's easy enough to drop out of social engineering and press F2?
                    Yes, it's not so much work, but it shouldn't be necessary
                    no sig

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