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A quick chopper question.

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  • A quick chopper question.

    I'm in a PBEM and an opponent attacked and left a chopper right outside one of my bases. When I saw this, I just couldn't get to my probe team fast enough to subvert that little goodie (I don't even have D:AP yet). Sadly, when I tried to move into the unit to grab it, I got no reaction whatsoever from the game. No message, nothing. I was simply unable to use the probe team against the chopper.

    So then I had the bright idea of killing it instead. I moved an artillery rover into position and fired away to soften it up some since all my units in the area were pretty weak. Sadly, once again I got no response from the game. I simply couldn't use artillery against the chopper.

    Has anyone had a similar experience? Is this a bug or is this the was the game is supposed to play? Thanks in advance for any enlightenment.

  • #2
    Does it make sense that an artillery piece could hit a chopper?
    #play s.-cd#g+c-ga#+dgfg#+cf----q.c
    #endgame

    Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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    • #3
      don't they land and become ground units at the end of their turn? Does that apply over water (so ships can hit them)?
      So shouldn't all those things work?
      It's really Synthetic God... I guess I didn't notice my own typo.

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      • #4
        This chopper was on a land square and had 30% damage, presumably from running out of fuel. I was able to attack it with ground units, just not artillery or probes.

        EDIT: Ok, I just checked again and there are actually 2 choppers in the square. They are stacked so I guess that explains why the probe action didn't work. But I still dont understand why I couldn't hit them with artillery. I was within range to hit them with long range fire with 1 2/3 movement points left.
        Last edited by Net Warrior; September 27, 2004, 22:24.

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        • #5
          Are you sure there isn't also a jet?
          The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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          • #6
            Would land units be able to attack it if there was a jet?
            Arise ye starvelings from your slumbers; arise ye prisoners of want
            The reason for revolt now thunders; and at last ends the age of "can't"
            Away with all your superstitions -servile masses, arise, arise!
            We'll change forthwith the old conditions And spurn the dust to win the prize

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            • #7
              In the next round I had another chance and got the following message this time:

              Only probe teams with 'Air Superiority' can subvert air units.

              So I guess that explains it. I suppose that also explains why I'm not able to hit the chopper with artillery. I probably need SAM artillery.

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              • #8
                Probe teams with AS? I wonder how that would work? Jam the flight controls and guide the jet to a soft landing, then take over the pilots' minds?
                It's really Synthetic God... I guess I didn't notice my own typo.

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                • #9
                  No, take over the pilot's mind first and let him make a soft landing.
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

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                  • #10
                    It is quite possible that an artie unit with the "AirSuperiority/SAM" ability would be able to attack the chopper successfully (at least it would if the chopper were an NJ anyway). Choppers sometimes are treated as air units and sometimes as land units (likewise Locusts), so there is some inconsistency there.

                    Viz-a-viz the probe thing, it is possible to modify Alpha(x).txt so that you can give probes the SAM and/or Aphibious attributes (both of which are suggested in annoyingly inaccurate game messages), but IIRC, there is an mostly undesirable side effect in that in order to allow SAM and/or Amphib for probes, you end up having to do it also for a whole class of units (like 'non combat units') which leads to some stupid DW possibilities. I think it has to do with them having a 'not allowed for probes' flag instead of an 'allowed for probes' flag in the #Abilities table.

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                    • #11
                      Is it a big deal if you can make SAM formers? Sure, it's useless, but it doesn't break the game the way cloaking formers would. The AI might get even more dumb ideas given expanded possibilities, but oh well.
                      "Cutlery confused Stalin"
                      -BBC news

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                      • #12
                        Sure, it's useless, but it doesn't break the game the way cloaking formers would.




                        Cloaking drop formers!
                        Arise ye starvelings from your slumbers; arise ye prisoners of want
                        The reason for revolt now thunders; and at last ends the age of "can't"
                        Away with all your superstitions -servile masses, arise, arise!
                        We'll change forthwith the old conditions And spurn the dust to win the prize

                        Comment


                        • #13
                          Make your invasion mag tube before your troops are even near.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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