Talk of TBS graphics (or lack there of) in the Musings thread got me thinking. There are always a load of complaints about the graphics in TBS games, which I always have seen as silly. The TBS is the epitome of game play. The way I always saw it, graphics were the polar opposite of game play. But why does that have to be so with the level of technology today.
So my mind wandered to other TBS style games and I remember the old classic Battle Chess (a legit, freebie download here). Why can't TBSs be more like this? Give us a little show, even if you have to run the combat in another screen. Then I thought "why stop there?" and I remembered and even older game called "Varloc". Varloc was basically chess, except instead of just capturing a square, you had to fight for it. So when your piece captured a square you would go into a battle view in which you'd duke it out with primitive wire frame chess pieces for control of the square. It turned chess into a strategy/action game! Loads of fun.
Natural progression leads us to a SMAC strategy style game with an action component when you contest for a tile. So if two jets meet in combat, you switch into a battle screen and have a dogfight. Or if two armies meet, you go into a FPS style interface and shoot each other down. Combat of course would be modified by the quality of your troops, facilities, terrain, etc.
This would certainly bring more people and breathe new life into the TBS genre.
So my mind wandered to other TBS style games and I remember the old classic Battle Chess (a legit, freebie download here). Why can't TBSs be more like this? Give us a little show, even if you have to run the combat in another screen. Then I thought "why stop there?" and I remembered and even older game called "Varloc". Varloc was basically chess, except instead of just capturing a square, you had to fight for it. So when your piece captured a square you would go into a battle view in which you'd duke it out with primitive wire frame chess pieces for control of the square. It turned chess into a strategy/action game! Loads of fun.
Natural progression leads us to a SMAC strategy style game with an action component when you contest for a tile. So if two jets meet in combat, you switch into a battle screen and have a dogfight. Or if two armies meet, you go into a FPS style interface and shoot each other down. Combat of course would be modified by the quality of your troops, facilities, terrain, etc.
This would certainly bring more people and breathe new life into the TBS genre.
) at the die-hards for game-play sake. It's not a great game, but imagine if it were really big buget. It would have been as good as MOO II, or better. Certainly MOO II made money, just not in the league of the RTS games, so no more money. Damn.
It was rather irreverent for its day. Then there was king takes queen. The queen starts to attack the king and the king whips out a pistol and guns her down in Indiana Jones casual style. Loved that game....til I saw all the animations anyway.

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