Again, this might be an old idea, but I have thought some of some secret project revisions, in the future, should SMAC's source code be released to the public, so we can improvise...*hopefully*
We can still fantasise, still (and I also know some of these can be implemented via alphax.txt, but the problem is that some of them cannot, and they may go awry without each other):
Doublethink Perfection Project: The equivalent of immunity to the bad effects of fundamentalist political choice and knowledge value choice. Mind control vulnerability halved without thought control, immunity to mind control with thought control implemented. However, other probe choices are unaffected, unless you have other SP's which affect other aspects.
Based around the idea of George Orwell's 1984, where people could be follow Big Brother personality cults (somehwat like fundamentalist) yet excel at science...and excel at science without losing too much loyalty.
Revision: Hunter-Seeker Algorithm. +50% defense (not attack) to probe teams. No longer immune to enemy probe teams, but success of probe teams cut in half (or thirds?). All bases receive +1 probe rating. This is also only a software initiative, like Norton Antivirus (but much better since its pre-sentient), with possible loopholes, so mind control isn't that much affected, except difficulty (I mean, its hard to pass propaganda to people where information flow has been monitored, right?)
Bear this in mind that I want these to be implemented only after the probe rollover bug has been fixed. Also Miriam would receive +2 probe, and the threshold for immunity to mind control will be raised to +4 probe. (Also considering giving robust/immunity to knowledge for Angels anyway).
CBA revision: Maintenence for Aerospace Complexes cut to zero. However, You still have to build Aerospace Complexes at half price (or one third?). +1 fuel and +1 morale to air units anyway, on top.
Command Nexus revision: In addition to its original effect, all land troops now receive +50% for base defence instead of +25%. Basically, the command nexus makes bases virtual bunkers.
Someone gave the idea of moving hologram theatres and Virtual World to Optical Computers. Good idea.
Longevity Vaccine revision: free market effect, I'm thinking of raising it to +100% or +150% ECON instead of just +50%.
Nethack Terminus: Revision...thinking of moving it to Advanced Military Algorithms, and reducing its cost to 300.
Aquifier Paradigm: Prerequisite is Adv. Ecological Engineering - rivers now give you +1 mineral and +1 energy, and raise and lower costs are halved.
Hmm, I'll think of more later.
We can still fantasise, still (and I also know some of these can be implemented via alphax.txt, but the problem is that some of them cannot, and they may go awry without each other):
Doublethink Perfection Project: The equivalent of immunity to the bad effects of fundamentalist political choice and knowledge value choice. Mind control vulnerability halved without thought control, immunity to mind control with thought control implemented. However, other probe choices are unaffected, unless you have other SP's which affect other aspects.
Based around the idea of George Orwell's 1984, where people could be follow Big Brother personality cults (somehwat like fundamentalist) yet excel at science...and excel at science without losing too much loyalty.
Revision: Hunter-Seeker Algorithm. +50% defense (not attack) to probe teams. No longer immune to enemy probe teams, but success of probe teams cut in half (or thirds?). All bases receive +1 probe rating. This is also only a software initiative, like Norton Antivirus (but much better since its pre-sentient), with possible loopholes, so mind control isn't that much affected, except difficulty (I mean, its hard to pass propaganda to people where information flow has been monitored, right?)
Bear this in mind that I want these to be implemented only after the probe rollover bug has been fixed. Also Miriam would receive +2 probe, and the threshold for immunity to mind control will be raised to +4 probe. (Also considering giving robust/immunity to knowledge for Angels anyway).
CBA revision: Maintenence for Aerospace Complexes cut to zero. However, You still have to build Aerospace Complexes at half price (or one third?). +1 fuel and +1 morale to air units anyway, on top.
Command Nexus revision: In addition to its original effect, all land troops now receive +50% for base defence instead of +25%. Basically, the command nexus makes bases virtual bunkers.
Someone gave the idea of moving hologram theatres and Virtual World to Optical Computers. Good idea.
Longevity Vaccine revision: free market effect, I'm thinking of raising it to +100% or +150% ECON instead of just +50%.
Nethack Terminus: Revision...thinking of moving it to Advanced Military Algorithms, and reducing its cost to 300.
Aquifier Paradigm: Prerequisite is Adv. Ecological Engineering - rivers now give you +1 mineral and +1 energy, and raise and lower costs are halved.
Hmm, I'll think of more later.
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