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  • Map Size

    What is the your favorite map size on Transcend Level play?

    If Custom, please give some details.

    Thanks
    44
    Standard Map of Planet
    4.55%
    2
    Huge Map of Planet
    13.64%
    6
    Tiny Random
    4.55%
    2
    Small Random
    4.55%
    2
    Standard Random
    15.91%
    7
    Large Random
    4.55%
    2
    Huge Random
    34.09%
    15
    Custom
    18.18%
    8

  • #2
    I play custom, sortof, but I modified the game so that I don't even have to click custom.

    #WORLDSIZE (width, height; game doubles width value...)
    8
    Tiny planet|(early conflict), 25, 47
    Small planet, 35, 67
    Standard planet, 45, 82
    Large planet, 60, 102
    Huge planet, 80, 117
    Massive planet, 90, 137
    Gigantic planet, 100, 152
    Insane planet|(late conflict), 125, 182

    Those numbers allow me to perfectly line up bases on the entire map if I so desire....

    Edit: On the other hand, what I actually play depends on what I feel like doing... I basically dont' use the bottom 3 listed there at all. My fave is probably the Gigantic *shrug*. I like terraforming.
    Last edited by Lord Nword; August 17, 2004, 19:15.
    I once was a slave to the Alderbaran 2 project!
    Now I shall work towards cIV:AC!... Oh Wait, that's dead too...
    It's Nword like 'lord' and 'sword'

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    • #3
      I've found that playing on a standard random map is best for me because all of the factions are on an equal playing field, momentum and builder alike. Plus, I really enjoy trying to manuever through early game conflict. It can really throw some wrenches into your plans, which makes you find better, more creative ways to play.
      Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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      • #4
        usually standard now days. In my younger days I used to love huge maps, but now I don't care for them.

        Comment


        • #5
          Until this last week, my attempts at playing Transcend have all led to disappointment at the hands of unstoppable Spartan or Believing invasions in 100 turns. In an attempt to making myself too far away for them to easily find by then, let alone conquer, I chose to make there be much larger expanses of land between me and them, on a 128x256 grid.

          I chose just that on my latest game, and this time, 159 turns of peace, and I came out on top.
          Known in most other places as Anon Zytose.
          +3 Research, +2 Efficiency, -1 Growth, -2 Industry, -2 Support.
          http://anonzytose.deviantart.com/

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          • #6
            Standard is my normal play: i'm a builder so larger maps are giving me to much time too expand and the game is probably over before I meet someone; Smaller is harder as the morganites

            Greetz
            http://www.danasoft.com/sig/scare2140.jpg

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            • #7
              I voted huge because that is what I pick when I want to have one of those 'epic' games, but I have become increasingly fond of tiny maps because I can finish a game quicker. I start all playtesting on tiny maps just for the speedy game.
              "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
              "Without music, life would be a mistake." -- Friedrich Nietzsche
              "If fascism came to America it would be on a program of Americanism." -- Huey Long
              "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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              • #8
                I'd play 256x256 if not for huge tech costs.
                Arise ye starvelings from your slumbers; arise ye prisoners of want
                The reason for revolt now thunders; and at last ends the age of "can't"
                Away with all your superstitions -servile masses, arise, arise!
                We'll change forthwith the old conditions And spurn the dust to win the prize

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                • #9
                  Standard, in my opinion, is the easiest to play, because it doesn't take forever but you don't have anyone knocking on your door the first turn either. Also, since I play peacekeepers, standard is more flexible, since they are somewhat hybrid in manner...

                  Comment


                  • #10
                    I prefer maps larger than "standard," and like Nword I have modified alpha.txt to include larger sizes: Enormous (80 x 160) and Giant (128 x 256).

                    Just remember to add "continent size ratios" in the WORLDBUILDER section corresponding to the added world sizes.
                    Last edited by Straybow; August 23, 2004, 03:50.
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                    • #11
                      Anyway to modify tech costs?

                      The reason why I liked 256x256 was so the new techs would be more interesting, and I liked mass battles in the ocean trenches. Carriers would be more of a necessity, etc.
                      Arise ye starvelings from your slumbers; arise ye prisoners of want
                      The reason for revolt now thunders; and at last ends the age of "can't"
                      Away with all your superstitions -servile masses, arise, arise!
                      We'll change forthwith the old conditions And spurn the dust to win the prize

                      Comment


                      • #12
                        The ai can not do well at all on the larger maps, the biggest I will play from here on out is the huge map of planet.

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                        • #13
                          Using Smacksim's world builder modifications, the AI does indeed do very well on the larger worlds in my experience. Perhaps not always, but they have the capacity to do so.
                          I once was a slave to the Alderbaran 2 project!
                          Now I shall work towards cIV:AC!... Oh Wait, that's dead too...
                          It's Nword like 'lord' and 'sword'

                          Comment


                          • #14
                            if they can build a lot of bases, they can do well.

                            though some factions benefit from more bases than others. Like the aliens.

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                            • #15
                              Voted Custom. I like size 36x72 OR the small sized map of Chiron (selfmade).

                              The only problem with small maps is, as mentioned above, that the some AI's don't do so well for lack of bases or lack of conquest urge. I usually end up being the only builder among 2-3 expansionist factions (typically Spartans-Believers).
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

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