I am playing the same game twice - once with a modified Sikander FM research University, and once as a mostly Green pod-popping Zach (I am planning a thread on the results). I am trying to eliminate variables, but found an interesting game play anomoly.
If you play the attached turn by leaving the Clean Penetrator Supply in the base, everything occurs normally. However, if you move it out, say for example to square 53,51 to harvest some nutrients, the year does not increment. Even stranger, it did increment the first turn I used the Clean Penetrator Supply, right after it was made.
I've never had this happen before, I forgot to remove the Clean Penetrator Supply for a Clean Chopper Supply when I researched Mind/Machine Interface. I had a bunch of PBEM come in and some social obligations and after switching back and forth between five games just forgot. If anyone wonders why I built them, they are rush built by a materials pod and are great for completing secret projects.
If you play the attached turn by leaving the Clean Penetrator Supply in the base, everything occurs normally. However, if you move it out, say for example to square 53,51 to harvest some nutrients, the year does not increment. Even stranger, it did increment the first turn I used the Clean Penetrator Supply, right after it was made.
I've never had this happen before, I forgot to remove the Clean Penetrator Supply for a Clean Chopper Supply when I researched Mind/Machine Interface. I had a bunch of PBEM come in and some social obligations and after switching back and forth between five games just forgot. If anyone wonders why I built them, they are rush built by a materials pod and are great for completing secret projects.
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