Way to go, though the pattern seems too rigid. Did you need to delay base placement to keep the closest packing?
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ICS kind of...It works!!
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Much looser base-space-space-base ICS using the peacenik faction from Aldebran. This isn't ICS Hive style though as I'm building facilities a plenty. I'd say it's still ICS though as expansion is still sleazing along. Note that I also haven't got crawlers yet, or advanced terraforming techniques. it's 2181... Argh! There's only one AI close to me in power though, who's resides in the jungle.
Play hangman.
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Originally posted by Chaos Theory
Way to go, though the pattern seems too rigid. Did you need to delay base placement to keep the closest packing?
Also I need a way to get rid of those monliths, 2 of them are blocking boreholes, 1 is blocking a city site, and 2 are blocking nut/condensor farms.
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ICS=Insane City Spacing
I'd have to say, while maybe not the most realistic, it looks pretty cool and on the verge of perfectness. But of course, it would never work on Civ. IMO, a certain specialist should be made that operates the the crawler, so basically, you would lose a potential worker or other specialist for every crawler. I find it would balance the game more, and it would prevent ICSing, so that all players would have to play like the stupid AI and wouldn't have as good of a human advantage over the AI...
But just my opinion...
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But you would have 3 less specialists beside crawlers, and for smaller bases, and for the beginning of the game, the effect of ICSing would be hindered, not by much, but still by some. Three less workers is roughly 15% less energy, assuming that all bases are pop twenty. And since most of them aren't, instead getting all the techs in the year 2250, you''ll be looking at a Transcend victory in at least 2300...
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It depends. there are stages:
Pre-orbital spaceflight: Rec tanks,preserves(if you got a pop),perimeter.
After orbital space flight:
Network nodes,Research hospitals,GeneJack Factories, pretty much anything that increases labs,econ,production. Don't need drone control at all since every city is pretty much a specialist city.
When soil enrichers are in place: hab complexes.
When i'm in the state i'm in in that picture: Everything that needs to be built.
Originally posted by Commy
But one less in a pop 3,4, or even 5 base is a much worse percentage than 3 out of twenty...
1/6 or 3/20, its about the same. But I wouldnt use crawlers for the size 6 since the square is in the base radius and I could just work it. That would kill early use of crawlers.
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There are some things about ICS I don't understand. (I'm a newbie to SMACX.)
How do you get your minerals? In those base-square-base ICS, every base has a borehole (6 nuts, 6 mins) and two farm-condenser-crawler-squares (only nuts). So you have only 6 mins per turn? Seems quite low to me.
Pre-orbital spaceflight: Rec tanks,preserves(if you got a pop),perimeter.
After orbital space flight:
Network nodes,Research hospitals,GeneJack Factories, pretty much anything that increases labs,econ,production. Don't need drone control at all since every city is pretty much a specialist city.
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Originally posted by Whoha
It depends. there are stages:
Pre-orbital spaceflight: Rec tanks,preserves(if you got a pop),perimeter.You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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