Hello,
I've been doing something since I've played SMAC for the first time. I'm trying to break the habit, but its pretty damned hard.
Forests.
For the longest time, I pretty much put forests in every square when terraforming - unless it had a bonus on the square. What happened when the majority of my Former work was done? Waste the time by planting forests in the parts the forest didn't expand to.
Well, I'm getting a little bit better with it - putting farms/solar on rolling/rainy squares, boreholes or mines on rocky squares, etc. Working on each square so that it either produces only one Goodie Type, so I can use crawlers to get it. That way, I can assign that worker to another square, and get both.
Problem is, not every square is perfect for one method of production. So, I put down forests. Problem is, though, its less 'good' to crawl them, since I'm not getting 2 types of Goodies from the square.
I guess I'm wondering if this is normal, or the right way to go. Should I focus on making squares with 1-high-resource, or squares with an overall solid production? or both?
I've been doing something since I've played SMAC for the first time. I'm trying to break the habit, but its pretty damned hard.
Forests.
For the longest time, I pretty much put forests in every square when terraforming - unless it had a bonus on the square. What happened when the majority of my Former work was done? Waste the time by planting forests in the parts the forest didn't expand to.
Well, I'm getting a little bit better with it - putting farms/solar on rolling/rainy squares, boreholes or mines on rocky squares, etc. Working on each square so that it either produces only one Goodie Type, so I can use crawlers to get it. That way, I can assign that worker to another square, and get both.
Problem is, not every square is perfect for one method of production. So, I put down forests. Problem is, though, its less 'good' to crawl them, since I'm not getting 2 types of Goodies from the square.
I guess I'm wondering if this is normal, or the right way to go. Should I focus on making squares with 1-high-resource, or squares with an overall solid production? or both?
Comment