Hey folks. Some questions, since I'm playing SMAC (not SMAX) again. Trying to play in the Difficulties I've Always Been Afraid Of*, so I figure I should know the answers.
1) Supply Crawlers. I know they're good. I use em. However, I'm thinking I'm using them in a not-quite-efficent way. See, I've mainly used them when I have squares with a high amount of 1 resouce - a rocky mine, a high solar, a farm with a nutrient, etc. On one hand, I like doing this - I get the Chunk O Stuff, and can put a worker on another cell. On the other hand, though, I'm losing a mineral or something, since the crawler can only grab 1 thing at a time.
2) The next one ties into the first one, actually - I place my bases pretty roughly, usually dependant on bonus squares nearby. Is it wiser to put bases so that they access bonus squares, or use the most land possible?
3) What is your typical plan, early in a game, when a nearby faction puts a base in a legal area - say, a no-mans land between your territory and theirs - that pushes their General Territory deeply into yours? Later on, it wouldn't be as much of a problem, but early on, its very annoying.
4) How do you deal with Former Lock? Former Lock is is when you've got an impressive fleet of formers, and you've got a whole Not A Fricking Lot do to with them. I find myself having turns take double the time to go through, cuz half of it is "move former over here, move former over here, move former over here, move them all back, repeat".
5) Tying into #4 - should one start (as soon as possible) with Rover Formers, or wait until Normer Formers get to be too slow?
* Also known as "something above Specialist".
1) Supply Crawlers. I know they're good. I use em. However, I'm thinking I'm using them in a not-quite-efficent way. See, I've mainly used them when I have squares with a high amount of 1 resouce - a rocky mine, a high solar, a farm with a nutrient, etc. On one hand, I like doing this - I get the Chunk O Stuff, and can put a worker on another cell. On the other hand, though, I'm losing a mineral or something, since the crawler can only grab 1 thing at a time.
2) The next one ties into the first one, actually - I place my bases pretty roughly, usually dependant on bonus squares nearby. Is it wiser to put bases so that they access bonus squares, or use the most land possible?
3) What is your typical plan, early in a game, when a nearby faction puts a base in a legal area - say, a no-mans land between your territory and theirs - that pushes their General Territory deeply into yours? Later on, it wouldn't be as much of a problem, but early on, its very annoying.
4) How do you deal with Former Lock? Former Lock is is when you've got an impressive fleet of formers, and you've got a whole Not A Fricking Lot do to with them. I find myself having turns take double the time to go through, cuz half of it is "move former over here, move former over here, move former over here, move them all back, repeat".
5) Tying into #4 - should one start (as soon as possible) with Rover Formers, or wait until Normer Formers get to be too slow?
* Also known as "something above Specialist".
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